Suggest some PDF adventures for me!

These aren't adventures per se, but Rooms With a View has multiple items that do fulfill your criteria for being interesting locations with some mysteries attached:

http://edge.rpgnow.com/product_info.php?products_id=3588&

Here's a freebie for Arcana Evolved that would easily convert:

http://www.montecook.com/cgi-bin/page.cgi?mpress_MCAE_RunesofRevival

You want Runes of Revival II (I think you still need to download the maps from I). It mainly features a mystery. You can convert the magister to a wizard and maybe the battle rune manifests to constructs and you're good to go. Just ignore the overarching plot stuff.

Hope it goes well!
 

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Hey guys thanks for the suggestions. I'm interested in that pdf, 'Rooms with a View'. I read the demo of it, and I think I might pick it up.

The 11th Hour adventure went pretty well actually. The party was a bit surprised and confused at first, but caught on quickly. They had a good time and was something different which is a plus. I did modify it a little to add in some plot points for my game and the whole vision thing worked well also. :D

Over the last few weeks of steady dming again, I have found out a few key things my party likes.

-Interesting places
-Puzzles
-At least one good combat

If these are accomplished along with the main campaign story they seem pretty content. Now one thing I just cannot come up with are good puzzles. :) Regular traps are easy to do, but I mean PUZZLES. :) My party is going to an ancient shrine very soon, and I want them to be really *mentally* challenged by it, not challenged with dice rolling.

Does anyone know a good pdf puzzle/trap type of book?
 

www.rpgnow.com and go to Atlas games' section, they have lots of adventures that are not dungeon crawl bashes and high quality scenarios.

I really like Doom of Odin by Avalanche Press despite the cover, politics, rune puzzles done right, a little dungeon crawl with dwarf codes, and real giants http://www.drivethrurpg.com/catalog/product_info.php?cPath=221&products_id=2006&affiliate_id=17596
and it is only $3.

Demon God's Fane by Monte Cook starts off with a murder mystery and then later gets into a dungeon crawl for high level characters and is pretty good, but needs a little fleshing out and I changed the time travel at the climax scene. http://www.drivethrurpg.com/catalog/product_info.php?cPath=49_86&products_id=519&affiliate_id=17596
 

badash56 said:
...The 11th Hour adventure went pretty well actually. The party was a bit surprised and confused at first, but caught on quickly. They had a good time and was something different which is a plus. I did modify it a little to add in some plot points for my game and the whole vision thing worked well also. :D

Glad to hear it! Feel free to write a review so others can see the adventure's fun and flexibility.
 


The Monte Cook adventure 'Temple of Mysteries' takes the mystery and roleplaying aspect and stands it on its head. Most players don't clue in to what is happening until the end of the adventure.

A worthy adventure in its own right or you can mine it for ideas on creating your own.
 

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