lone kilgo
First Post
So my group and I have been playing WOIN for a few months, both the fantasy and sci-fi. I had a suggestion for a career based on the current fantasy character I'm running, but it could work equally well in sci-fi.
Why not an adventurer career. Four different stats, two different skills, and no exploit. The reason I suggest this as opposed to buying skills with xp so that you can advance a grade while tailoring to the skills you really want. The negative is obviously not gaining a new exploit which balances out with freedom of choice. Could even throw in a third skill if it felt like you were getting too little return for the xp.
What got me thinking about was the fighter type I'm making. For the build I'm going for there are not a lot of exploits that I need, but there are a lot of skills and stats. I have been buying what I need with xp, but I'm not moving up in grade which is a huge negative. I could take a career that is close to what I want like barbarian. It has the stats sure and some useful exploits, but it's not exactly what I want and the choice does not fit in any roleplay sense.
Now of course this would not be a career for every player or every situation, but neither is the Herbalist. Just looking for some feedback, thanks.
Why not an adventurer career. Four different stats, two different skills, and no exploit. The reason I suggest this as opposed to buying skills with xp so that you can advance a grade while tailoring to the skills you really want. The negative is obviously not gaining a new exploit which balances out with freedom of choice. Could even throw in a third skill if it felt like you were getting too little return for the xp.
What got me thinking about was the fighter type I'm making. For the build I'm going for there are not a lot of exploits that I need, but there are a lot of skills and stats. I have been buying what I need with xp, but I'm not moving up in grade which is a huge negative. I could take a career that is close to what I want like barbarian. It has the stats sure and some useful exploits, but it's not exactly what I want and the choice does not fit in any roleplay sense.
Now of course this would not be a career for every player or every situation, but neither is the Herbalist. Just looking for some feedback, thanks.