Okay, I have a player who always likes to play unusual characters (he's played a character with a halfling mother, elven father, a character who was part dwarf, part minotaur, you name it, he's tried it).
His next project is this. He wants to play a character whose four grandparents are one each of the four genasi. Also, he wants this character to be a druid/sorcerer who only casts spells of with an elemental edge. He wants his druid spells to be cast as arcane spells instead of divine spells (uh, okay), and he wants to start taking levels in Mystic Theurge as quickly as possible. For that, I've allowed him to substitute Knowledge (nature) for Knowledge (religion), but that's all I've changed so far.
Let me be a bit more specific. He still wants to play a multiclassed spellcaster, he'll still have separate druid and sorcerer lists. He just wants his druid spells, when cast, to be spontaneous, and for them to be treated as arcane rather than divine spells. Rather than just say "no," I'm hearing him out on this one. He's willing to severely limit his available spells as a druid, and, since he's already limited as a sorcerer, he's going to end up with very few spells, really crappy hit points, and a poor weapon selection. So, I'm inclined to grant him a little leeway with the weirdness, if it doesn't imbalance things.
What kinds of suggestions do you folks have? (I mean, besides telling him to get a life and make a normal character, that kind of feedback wouldn't be too useful.)
I've decided the character will have an LA of +1 from the genasi background (I'm giving him a mix of the traits that the genasi have, and he'll be no more powerful than any one of the gensai types). The character will start out at 8th level, because ECL 9 fits nicely with the existing characters in the campaign.
Dave
His next project is this. He wants to play a character whose four grandparents are one each of the four genasi. Also, he wants this character to be a druid/sorcerer who only casts spells of with an elemental edge. He wants his druid spells to be cast as arcane spells instead of divine spells (uh, okay), and he wants to start taking levels in Mystic Theurge as quickly as possible. For that, I've allowed him to substitute Knowledge (nature) for Knowledge (religion), but that's all I've changed so far.
Let me be a bit more specific. He still wants to play a multiclassed spellcaster, he'll still have separate druid and sorcerer lists. He just wants his druid spells, when cast, to be spontaneous, and for them to be treated as arcane rather than divine spells. Rather than just say "no," I'm hearing him out on this one. He's willing to severely limit his available spells as a druid, and, since he's already limited as a sorcerer, he's going to end up with very few spells, really crappy hit points, and a poor weapon selection. So, I'm inclined to grant him a little leeway with the weirdness, if it doesn't imbalance things.
What kinds of suggestions do you folks have? (I mean, besides telling him to get a life and make a normal character, that kind of feedback wouldn't be too useful.)
I've decided the character will have an LA of +1 from the genasi background (I'm giving him a mix of the traits that the genasi have, and he'll be no more powerful than any one of the gensai types). The character will start out at 8th level, because ECL 9 fits nicely with the existing characters in the campaign.
Dave