Suggestions for a character for a crazy player

Vrecknidj

Explorer
Okay, I have a player who always likes to play unusual characters (he's played a character with a halfling mother, elven father, a character who was part dwarf, part minotaur, you name it, he's tried it).

His next project is this. He wants to play a character whose four grandparents are one each of the four genasi. Also, he wants this character to be a druid/sorcerer who only casts spells of with an elemental edge. He wants his druid spells to be cast as arcane spells instead of divine spells (uh, okay), and he wants to start taking levels in Mystic Theurge as quickly as possible. For that, I've allowed him to substitute Knowledge (nature) for Knowledge (religion), but that's all I've changed so far.

Let me be a bit more specific. He still wants to play a multiclassed spellcaster, he'll still have separate druid and sorcerer lists. He just wants his druid spells, when cast, to be spontaneous, and for them to be treated as arcane rather than divine spells. Rather than just say "no," I'm hearing him out on this one. He's willing to severely limit his available spells as a druid, and, since he's already limited as a sorcerer, he's going to end up with very few spells, really crappy hit points, and a poor weapon selection. So, I'm inclined to grant him a little leeway with the weirdness, if it doesn't imbalance things.

What kinds of suggestions do you folks have? (I mean, besides telling him to get a life and make a normal character, that kind of feedback wouldn't be too useful.)

I've decided the character will have an LA of +1 from the genasi background (I'm giving him a mix of the traits that the genasi have, and he'll be no more powerful than any one of the gensai types). The character will start out at 8th level, because ECL 9 fits nicely with the existing characters in the campaign.

Dave
 

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have him look at the Spirit Shaman from CD. thye cast druid spells Spontaniously - but thye get to pick each day thier list of spontanious spells. Its a really cool way of doing druid - that might fit with how hes wanting to do it with outh fubaring his flexability and spell list.

As for a person playing "odd characters" - theres nothing wrong with it. I have always tried to acomidate people who want to play the odd - But - I recomend alot of times that character ideas dont have to mean NEW classes or veriant classes. He could easly play spirit shaman 3/ Sorc 3 then move into MT. He can just decide to only cast Elemental-esk spells you dont have to have him screw his spell list to do that. Its been my experiance that usualy its easier to jsut Role Play out "odd" characters rather then alter a class and potentaly severly limit/over power them.
 

I suggest going sorceror only and alter the spell list for this character. Look at the witch class' spell list in the DMG. Along those lines. If he's hooked on druid's class ability (weapon and armor selection, shapechanging, hit dice) consider creating a brand new PrC with such features with the same spell list as the one created for his sorceror.
 


Or what about the 3rd class from the Complete Divine, the Shugenja. They get a mix of cleric, druid and wizard spell lists already split into elements. Just make a new order thats all elements or use the Order of the Ineffable Mystery. Change them so they dont pick a main element, but instead must pick one spell from each element before they can pick a second of any.
 

Bastoche said:
I suggest going sorceror only and alter the spell list for this character. Look at the witch class' spell list in the DMG. Along those lines. If he's hooked on druid's class ability (weapon and armor selection, shapechanging, hit dice) consider creating a brand new PrC with such features with the same spell list as the one created for his sorceror.

This is almost exactly what I ended up doing. Thanks.

Dave
 


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