Suggestions for Eberron adventures

Obsidian Razor

First Post
Hi!

Because time constrains, I'm not being able to build my own adventures for my group so, recently, I started and Eberron campaing, using adventure modules (I'm currently running the campaing that starts with "The Forgotten Forge", and we are already in "Grasp of the Emerald Claw". Next I'll DM "Eyes of the Lich Queen", but after that, I'm out of ideas, I know there are free adventures in the Dungeon magazine section of the DDI, but I don't know if any of them are made for eberron.

Can anyone tell me of more adventure modules to follow the game? Made for eberron if possible, or at least easy to convert. I plan to take them from level 1 to 20 or even epics, if possible (It'll probably be my last 3.5 game so I want to end with a bang, even if it's not a bang made by me).
 

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Chimes at Midnight and Quoth the Raven are a pair of great adventures set in Sharn. Hell's Heart is the final adventure in the trio, but I don't know how it is because I haven't run it yet.

I quite enjoyed Voyage of the Golden Dragon - my players really got into the various NPCs.
 

I'm not sure, but I think those adventures you mention are in the 5th level to 8th level range... the problem is that I can't find any modules for higher levels than those...
 

Hell's Heart is one of the highest level adventures I've seen for Eberron, and it's only level 9 or 10.

The only other thing I can think of is RPGA Eberron adventures. I have no idea what they've done or how high they go - maybe someone here or on gleemax can help you with them.

I suspect you're pretty much on your own after that...
-blarg
 

Obsidian Razor said:
I'm not sure, but I think those adventures you mention are in the 5th level to 8th level range... the problem is that I can't find any modules for higher levels than those...
That's what scaling is for. :)
 


Hmm.. lost post out into the 'net somewheres...

so this will be a bit shorter :(

I am runing War of the burning sky, set in Sarlona before the Quori started thier Inspired invasion. It takes very little tweaking..basically the pantheon needs tweaked. THe rest of the story fits nicely into the Eberron timeline. I had the events of module 3 at the same time that Lhazzar decided to depart Sarlona for safer shores {after being saved by the PC's actions from the Ragesians :) }

Another poster here is running the campaign in Khorvaire and is using the 5 nations.

ANother possibility is Necromancer's 'Coils of Set'. This fits neatly into Q'Barra and the third portion is great as actual time-travel to an earlier age of reptiles, dino's and barbaric halflings. The PC's could 'free' the halflings from thier partial slavery and start the Talenta culture :)

Anyway, I hope this post doesn't get lost!
 

Thanks for the suggestions!

Recently one of the issues of the "Savage Tide" Adventure Path reached my filthy little hands... and it looks good!

However, I don't live in the USA, so I don't have easy access to Dragon & Dungeon Magazines (much less back issues, oh wait, now all of them are back issues >_<).

I skimmed through the Paizo website, looking for an option to buy in a pdf all said issues or even better, just the adventure path... but to no avail...

Am I missing something? or do I really have to buy paper copies of all issues?
 

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