SteveC
Doing the best imitation of myself
Hi everyone!
I am helping out a player who is new to D&D with some of his spell picks. The character is a 2nd level Ranger, 6th level Favored Soul. He has Practiced Spell Caster, so he has caster level 8. The character is an archer who fills in as a backup to our group's cleric. We are doing a mixed dungeon/wilderness campaign which is centered around the Tomb of Abystor at the moment. We are using only "official" WotC sources for the game.
The question: what three third level spells should he pick? Here are my suggestions:
Magic Circle Vs. Evil
Dispel Magic
Prayer
Okay, there's nothing fancy there. The magic circle is a strong defensive buff that hedges outsiders and protects against mental control. Dispel magic is chosen because the module in question is FULL of clerics that our GM runs very effectively against us. Prayer is a buff spell that will keep our cleric from needing to cast it. I don't have a complete list of his other levels of spells, but his only healing spell is Cure Moderate Wounds, so I'm considering upgrading to Cure Serious. The spells I know he has are:
Lvl 1
Divine Favor
Prot From Evil
Bless
Shield of Faith
Lvl 2
Cure Moderate
Remove Paralysis
Resist Energy
What are your thoughts and suggestions?
I am helping out a player who is new to D&D with some of his spell picks. The character is a 2nd level Ranger, 6th level Favored Soul. He has Practiced Spell Caster, so he has caster level 8. The character is an archer who fills in as a backup to our group's cleric. We are doing a mixed dungeon/wilderness campaign which is centered around the Tomb of Abystor at the moment. We are using only "official" WotC sources for the game.
The question: what three third level spells should he pick? Here are my suggestions:
Magic Circle Vs. Evil
Dispel Magic
Prayer
Okay, there's nothing fancy there. The magic circle is a strong defensive buff that hedges outsiders and protects against mental control. Dispel magic is chosen because the module in question is FULL of clerics that our GM runs very effectively against us. Prayer is a buff spell that will keep our cleric from needing to cast it. I don't have a complete list of his other levels of spells, but his only healing spell is Cure Moderate Wounds, so I'm considering upgrading to Cure Serious. The spells I know he has are:
Lvl 1
Divine Favor
Prot From Evil
Bless
Shield of Faith
Lvl 2
Cure Moderate
Remove Paralysis
Resist Energy
What are your thoughts and suggestions?