Suggestions for High probably Epic Level Campaign Modules

Rackhir

Explorer
Our DM (Shilsen) is taking off to india for the summer. So as an interim measure we were looking to have a short campaign to run over the summer for about 3 months or so. I was kind of interested in giving the epic level stuff a try so I decided to ask here if anyone had suggestions as to good adventures for something like this.
 

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Rackhir said:
Our DM (Shilsen) is taking off to india for the summer. So as an interim measure we were looking to have a short campaign to run over the summer for about 3 months or so. I was kind of interested in giving the epic level stuff a try so I decided to ask here if anyone had suggestions as to good adventures for something like this.

I don't think there have been any epic adventures published, apart from a few that have appeared in Dungeon Magazine. Bastion of Broken Souls might be worth a look, if you can up the level a bit for epic characters. Dungeon has a number of high level modules, and there's even a Level 30 adventure on the way in next month's Dungeon, I believe. Mongoose are releasing the Drow War sage which is epic as well, but I'm not sure when it's out. Your best bet, I think, is probably Dungeon.

Pinotage
 

There is not alot of very high modules out there.

These may be worth a look. They are from Dungeon mag.

The Lich Queen's Beloved -- Dungeon 100 -- 18th level +

The Razing of Redshore -- Dungeon ?? -- 20th level

The Storm Lord's Keep -- Dungeon ?? -- 21st level +
 

Thanks for the replies so far, any feedback or notes on these adventures would be welcome. Though I will search for threads on them when I get a chance.
 

The Lich Queen's Beloved was a blast to play. Githyanki. What can I say...I like Githyanki. In the same issue is information for doing a 'Incursions' type of campaign in which the Githyanki invade the Prime.

The Razing of Redshore is hit or miss. First, a large portion of the adventure is underwater which may limit its appeal. Second, the adventure uses the premise that you need to undertake a ritual in some power node to advance above 20th level.....which may not be the case for your game if the transition from 20th to 21st is 'just another level'.

The Storm Lord's Keep. Our group found the adventure okay but not spectacular. A 'dungeon' in a unique location, the location (a sky castle that runs from 4000ft to 20,000 ft above the ground) which elevates the module from the mediocre.
 

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