soulcatcher
First Post
ok, this is a first draft of everything I can think of that one might want in a character export. Comments?
Devon Jones
GMGen Regent
PCGen BoD
(Note: this ignores Psionics and followers for now)
CHARACTER NAME
PLAYER NAME
ALIGNMENT
DEITY
RACE
SIZE
HEIGHT
WEIGHT
VISION
AGE
GENDER
EYES
HAIR
CLASS
EXPERIENCE
CHARACTER LEVEL
NEXT LEVEL
ABILITY POINTS (for point purchase created characters)
ABILITY NAME (STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA, OTHERS)
ABILITY ABBREV (STR, DEX, CON, INT, WIS, CHA, ?)
ABILITY BASE SCORE
ABILITY BASE MODIFIER
ABILITY ADJUSTED SCORE
ABILITY ADJUSTED MODIFIER
ABILITY TEMP SCORE
ABILITY TEMP MODIFIER
(Also needs a mechanism to add other stats)
MOVEMENT
HITPOINTS BASE
HITPOINTS TEMP
HITPOINTS CURRENT
SUBDUAL CURRENT
DAMAGE REDUCTION
SPELL RESISTANCE
AC TOTAL
AC FLAT
AC TOUCH
AC BASE
AC BONUS (ARMOR, SHIELD, STAT, SIZE, NATURAL, DEFLECTION, MISC)
MISS CHANCE
ARCANE FAILURE
ARMOR CHECK
MAX DEX
INITIATIVE TOTAL
INITIATIVE MODIFIER (DEX, MISC)
BASE ATTACK
MELEE ATTACK
MELEE BASE
MELEE STAT
MELEE MODIFIER (ABILITY, SIZE, MISC, TEMP)
RANGED ATTACK
RANGED BASE
RANGED STAT
RANGED MODIFIER (ABILITY, SIZE, MISC, TEMP)
GRAPPLE ATTACK
GRAPPLE BASE
GRAPPLE STAT
GRAPPLE MODIFIER (ABILITY, SIZE, MISC, TEMP)
UNARMED HIT
UNARMED DAMAGE
UNARMED CRITICAL
WEAPON NAME
WEAPON BASE ATTACK
WEAPON BASE DAMAGE
WEAPON SPECIAL PROPERTIES
WEAPON HAND
WEAPON TYPE
WEAPON SIZE
WEAPON CRITICAL
WEAPON 1 HANDED-PRIMARY ATTACK
WEAPON 1 HANDED-PRIMARY DAMAGE
WEAPON 1 HANDED-OFFHAND ATTACK
WEAPON 1 HANDED-OFFHAND DAMAGE
WEAPON 2 HANDED ATTACK
WEAPON 2 HANDED DAMAGE
WEAPON 2 WEAPON-PRIMARY-(OFFHAND-HEAVY) ATTACK
WEAPON 2 WEAPON-PRIMARY-(OFFHAND-HEAVY) DAMAGE
WEAPON 2 WEAPON-PRIMARY-(OFFHAND-LIGHT) ATTACK
WEAPON 2 WEAPON-PRIMARY-(OFFHAND-LIGHT) DAMAGE
WEAPON 2 WEAPON-OFFHAND-HEAVY ATTACK
WEAPON 2 WEAPON-OFFHAND-HEAVY DAMAGE
WEAPON RANGE INCREMENT
WEAPON RANGE POINT BLANK ATTACK
WEAPON RANGE POINT BLANK DAMAGE
WEAPON RANGE NORMAL ATTACK
WEAPON RANGE NORMAL DAMAGE
WEAPON RANGE 1 INCREMENT ATTACK
WEAPON RANGE 1 INCREMENT DAMAGE
WEAPON RANGE 2 INCREMENT ATTACK
WEAPON RANGE 2 INCREMENT DAMAGE
WEAPON RANGE 3 INCREMENT ATTACK
WEAPON RANGE 3 INCREMENT DAMAGE
WEAPON AMMO
SKILL NAME
SKILL TOTAL
SKILL ABILITY
SKILL RANKS
SKILL MODIFIER (ABILITY, MISC)
SKILL TRAINED
SKILL CLASS
LANGUAGE NAME
WEAPONPROF NAME
FEAT NAME
FEAT DESCRIPTION
SAVE NAME (FORTITUDE, REFLEX, WILL)
SAVE TOTAL
SAVE BASE
SAVE MODIFIER (ABILITY, MAGIC, RACE, TEMP, CONDITIONAL, MISC)
ITEM NAME
ITEM LOCATION
ITEM QTY
ITEM WEIGHT
ITEM COST
TOTAL EQ WEIGHT CARRIED
TOTAL EQ VALUE
CURRENT ENCUMBERANCE
WEIGHT ALLOWANCE LIGHT
WEIGHT ALLOWANCE MEDIUM
WEIGHT ALLOWANCE HEAVY
WEIGHT LIFT OVER HEAD
WEIGHT LIFT OFF GROUND
WEIGHT PUSH/DRAG
MONEY TYPE (COPPER, SILVER, GOLD, PLATINUM, GEMS, MISC, ?)
MONEY VALUE
DOMAIN NAME
DOMAIN POWER
TURN LEVEL
TURN DAMAGE
TURN PER DAY
SPECIAL ABILITY
SPELL NAME
SPELL SOURCE (Class, Race, etc)
SPELL LEVEL
SPELL SAVE
SPELL DESCRIPTION
SPELL CASTING TIME
SPELL DURATION
SEPLL RANGE
SPELL COMPONENTS
SPELL SR
SPELL SCHOOL
Devon Jones
GMGen Regent
PCGen BoD
(Note: this ignores Psionics and followers for now)
CHARACTER NAME
PLAYER NAME
ALIGNMENT
DEITY
RACE
SIZE
HEIGHT
WEIGHT
VISION
AGE
GENDER
EYES
HAIR
CLASS
EXPERIENCE
CHARACTER LEVEL
NEXT LEVEL
ABILITY POINTS (for point purchase created characters)
ABILITY NAME (STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA, OTHERS)
ABILITY ABBREV (STR, DEX, CON, INT, WIS, CHA, ?)
ABILITY BASE SCORE
ABILITY BASE MODIFIER
ABILITY ADJUSTED SCORE
ABILITY ADJUSTED MODIFIER
ABILITY TEMP SCORE
ABILITY TEMP MODIFIER
(Also needs a mechanism to add other stats)
MOVEMENT
HITPOINTS BASE
HITPOINTS TEMP
HITPOINTS CURRENT
SUBDUAL CURRENT
DAMAGE REDUCTION
SPELL RESISTANCE
AC TOTAL
AC FLAT
AC TOUCH
AC BASE
AC BONUS (ARMOR, SHIELD, STAT, SIZE, NATURAL, DEFLECTION, MISC)
MISS CHANCE
ARCANE FAILURE
ARMOR CHECK
MAX DEX
INITIATIVE TOTAL
INITIATIVE MODIFIER (DEX, MISC)
BASE ATTACK
MELEE ATTACK
MELEE BASE
MELEE STAT
MELEE MODIFIER (ABILITY, SIZE, MISC, TEMP)
RANGED ATTACK
RANGED BASE
RANGED STAT
RANGED MODIFIER (ABILITY, SIZE, MISC, TEMP)
GRAPPLE ATTACK
GRAPPLE BASE
GRAPPLE STAT
GRAPPLE MODIFIER (ABILITY, SIZE, MISC, TEMP)
UNARMED HIT
UNARMED DAMAGE
UNARMED CRITICAL
WEAPON NAME
WEAPON BASE ATTACK
WEAPON BASE DAMAGE
WEAPON SPECIAL PROPERTIES
WEAPON HAND
WEAPON TYPE
WEAPON SIZE
WEAPON CRITICAL
WEAPON 1 HANDED-PRIMARY ATTACK
WEAPON 1 HANDED-PRIMARY DAMAGE
WEAPON 1 HANDED-OFFHAND ATTACK
WEAPON 1 HANDED-OFFHAND DAMAGE
WEAPON 2 HANDED ATTACK
WEAPON 2 HANDED DAMAGE
WEAPON 2 WEAPON-PRIMARY-(OFFHAND-HEAVY) ATTACK
WEAPON 2 WEAPON-PRIMARY-(OFFHAND-HEAVY) DAMAGE
WEAPON 2 WEAPON-PRIMARY-(OFFHAND-LIGHT) ATTACK
WEAPON 2 WEAPON-PRIMARY-(OFFHAND-LIGHT) DAMAGE
WEAPON 2 WEAPON-OFFHAND-HEAVY ATTACK
WEAPON 2 WEAPON-OFFHAND-HEAVY DAMAGE
WEAPON RANGE INCREMENT
WEAPON RANGE POINT BLANK ATTACK
WEAPON RANGE POINT BLANK DAMAGE
WEAPON RANGE NORMAL ATTACK
WEAPON RANGE NORMAL DAMAGE
WEAPON RANGE 1 INCREMENT ATTACK
WEAPON RANGE 1 INCREMENT DAMAGE
WEAPON RANGE 2 INCREMENT ATTACK
WEAPON RANGE 2 INCREMENT DAMAGE
WEAPON RANGE 3 INCREMENT ATTACK
WEAPON RANGE 3 INCREMENT DAMAGE
WEAPON AMMO
SKILL NAME
SKILL TOTAL
SKILL ABILITY
SKILL RANKS
SKILL MODIFIER (ABILITY, MISC)
SKILL TRAINED
SKILL CLASS
LANGUAGE NAME
WEAPONPROF NAME
FEAT NAME
FEAT DESCRIPTION
SAVE NAME (FORTITUDE, REFLEX, WILL)
SAVE TOTAL
SAVE BASE
SAVE MODIFIER (ABILITY, MAGIC, RACE, TEMP, CONDITIONAL, MISC)
ITEM NAME
ITEM LOCATION
ITEM QTY
ITEM WEIGHT
ITEM COST
TOTAL EQ WEIGHT CARRIED
TOTAL EQ VALUE
CURRENT ENCUMBERANCE
WEIGHT ALLOWANCE LIGHT
WEIGHT ALLOWANCE MEDIUM
WEIGHT ALLOWANCE HEAVY
WEIGHT LIFT OVER HEAD
WEIGHT LIFT OFF GROUND
WEIGHT PUSH/DRAG
MONEY TYPE (COPPER, SILVER, GOLD, PLATINUM, GEMS, MISC, ?)
MONEY VALUE
DOMAIN NAME
DOMAIN POWER
TURN LEVEL
TURN DAMAGE
TURN PER DAY
SPECIAL ABILITY
SPELL NAME
SPELL SOURCE (Class, Race, etc)
SPELL LEVEL
SPELL SAVE
SPELL DESCRIPTION
SPELL CASTING TIME
SPELL DURATION
SEPLL RANGE
SPELL COMPONENTS
SPELL SR
SPELL SCHOOL