Prism
Explorer
Infiniti2000 said:Follow? That's my 2 cents, take it or leave it.I believe it works well in practice, both from a game perspective (player and DM point of view) and adherence to "realism".
Cheers and fair enough. When our group originally decided about the action of placing your hand on a weapon to wield it we decided it was far simpler for both DM and players to make it free. That obviously effects two handed weapons and also this discussion of switching a one handed weapon into a shield hand. Situations that I guess must come up in your game are that you can't retrieve a potion and drink it in a round and then either make AoO with a two handed weapon, or full attack the following round - or something similar to that. We also generally let someone full attack in the first round if needed if they were already holding their weapon in hand, which you couldn't do if it was a move action to shift your grip to wield the weapon
As the DM i'd be most concerned with spell casting, weapon wielding monsters, though I suppose your ruling certainly promotes an advantage of one handed weapons of two handed weapons for casters and the benefit of not having a shield