AirElemental
First Post
can you force summoned monsters to behave against their alignment?
In other words, could an evil summoner summon a lantern archon?
The way the spell is stated, it doesnt sound like the archon has any power to resist your commands.
If so, that makes for a particularly nasty combination...
Someone in another thread mentioned summoning around 38 archons and attacking your foe..
but where it interests me is that you can scry your foe, draw a picture of his location using oh lets make it quick, major image,
then start summoning your little celestial buddies. the major image has sufficient map detail to provide perfect teleportation ability, and your archons zoom in on your enemy (lets say your 8th level, and can only summon a few of these baddies..)
so your archon aids itself, then teleports without error. it then starts either zapping your foe, or lets say you decide you want his sword. the archon zaps your foe, then next round readies an action to teleport without error back to you the instant it gets hit with the sword.. So the wielder of the sword has to make a save DC 17 or lose his weapon. try to touch his sword and take it.. or his armor.. or lets suppose you just want the treasure chest his donkey is carrying. wham its yours!
In other words, could an evil summoner summon a lantern archon?
The way the spell is stated, it doesnt sound like the archon has any power to resist your commands.
If so, that makes for a particularly nasty combination...
Someone in another thread mentioned summoning around 38 archons and attacking your foe..
but where it interests me is that you can scry your foe, draw a picture of his location using oh lets make it quick, major image,
then start summoning your little celestial buddies. the major image has sufficient map detail to provide perfect teleportation ability, and your archons zoom in on your enemy (lets say your 8th level, and can only summon a few of these baddies..)
so your archon aids itself, then teleports without error. it then starts either zapping your foe, or lets say you decide you want his sword. the archon zaps your foe, then next round readies an action to teleport without error back to you the instant it gets hit with the sword.. So the wielder of the sword has to make a save DC 17 or lose his weapon. try to touch his sword and take it.. or his armor.. or lets suppose you just want the treasure chest his donkey is carrying. wham its yours!