Summon Monster... check it out

Re: well..

AirElemental said:

Ok then for all you naysayers out there, how about casting haste on your archon! and... improved invis!
ok so here's the way it works:
Round 1: (Hasted, invis archon) Partial charge at Archtor (to touch his armor). He is invis, archtor doesnt threaten him, so no AOO. As his regular action, he casts teleport without error, snatching the leather armor right off archtor's back. Archtor does get a will save (DC 17).
Round 2: Your archon teleports back, still invisible. But the guys gotten smart, and has drawn a sword to defend himself.. now even if he does get to swipe at your archon, there's still a 50% miss chance. and then your archon yanks his sword away (Partial touch, standard teleport without error.)

So, now we are using a summonMonster, a Haste, and an Improved Invisibility just to disarm people? It just seems overly complicated. Hit him with a hold person or a subduing fireball. There has to be an easier way to steal a suit of leather armor. :)
 

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Re: Re: well..

Crothian said:
... There has to be an easier way to steal a suit of leather armor. :)

There is. Just wait until the dude falls asleep then send the Archon to take the unattended leather armor lying right next to him.

Assuming of course the guy doesn't leave his armor on 24/7.

(Say, I am gonna start hugging my gear whenever I sleep. ;) )
 

This all seems viable to me except the part about teleporting to where your enemy is. It is my understanding that the summoned creature needs to stay within the spells range. If there is another ruling that I have missed I would be grateful to know where, but this is the ruling I have used in my world.
 

Summon Monsters Range...

Summon Monster I-IX all have the same range.
Close (25ft +5ft / level)
However, this is the range to summon the monster initially.
it is NOT the range the monster can move to after the spell
is cast.
At a range of 25ft +5 ft, most flying creatures would be unable
to fly; unless they have perfect manueverability.
take for instance fireball; the spell itself is limited to its range;
but the fire created by it can extend well beyond the sphere.
indeed, you could start a whole forest fire!
I see nowhere in the spell description that limits the monsters movement to the (close) range. that would totally paralyze monster summoning all together, which I'm sure you agree is not something you want to do.
thanks,
AE
 

Caliban...

Sir, I dont wish to be drawn any farther into this than we already are, but I must tell you that you started off being the offender...
And I really dont care why you stopped posting so much. that really sounded like an attempt to demonize me because I made caliban feel bad. Poor caliban! guess next time he wont bite someone's head off and call them an idiot, say their "Silly" plan wont work and is munchkinny.
 

disarm? no thats not the point

Crothian, I think you are missing the point.
The point of this tactic is not to disarm your opponent..
though it would work to do that. The point
of this tactic is to STEAL someone's gear at a distance where they cant retaliate and really cant even tell who stole it.
 

Re: Caliban...

AirElemental said:
Sir, I dont wish to be drawn any farther into this than we already are, but I must tell you that you started off being the offender...
And I really dont care why you stopped posting so much. that really sounded like an attempt to demonize me because I made caliban feel bad. Poor caliban! guess next time he wont bite someone's head off and call them an idiot, say their "Silly" plan wont work and is munchkinny.

Don't post "munchkinny" plans that won't work, and we'll all be happy.

What did you expect, praise?

Especially don't jump up and down chanting "I'm right and your wrong" like an ignorant 12 year old when you happen to win a minor point in a discussion.
 
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Re: disarm? no thats not the point

AirElemental said:
Crothian, I think you are missing the point.
The point of this tactic is not to disarm your opponent..
though it would work to do that. The point
of this tactic is to STEAL someone's gear at a distance where they cant retaliate and really cant even tell who stole it.

Exactly. A munchkin tactic that doesn't really work when you examine it closely.
 

Grin caliban

(Grin)
Ah, but sir, I think its a major point in our conversation.
you see, its the whole point of the post, the whole point
of the argument, and I wouldnt have pounded your face
into it if you hadn't been rude when I said "Read the spell."

You deserved it, and another round as well, but you I'm
done with you and your cries of "Munchkinism".
As far as I can see, my idea has been shown to be valid
in every sense. Yes, difficult to do right, but when done
correctly, a quite valid use of a teleporting 1HD summoned
monster. Most people are beyond asking IF this can be
done now; the only debate I'm getting elsewhere is what
type of house rule should be used to limit it.
 

You are only making a mockery of yourself Airieschen.

Pointing out minor mistakes in a another persons arguement is one, doing so repeatedly and rudely, is another entirely.

Although, as is, you only risk people not wanting to read your posts.
 

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