Nail said:So....how'd these feats look?
The first is incredibly overpowered compared to something in the core. Not necissarily a bad thing, but there it is.
Since it can stack with the one in the core then it is too powerful even then. (3 feats total, +8 to str and con for all summons.. ouch)
Since it can only be used by people with turning this limits it basically to a class that is generally seen as overpowered to begin with. More strikes against it.
As for the second, it makes the power level of summons go from 'weak but useful' to 'incredibly strong'.
I think as written it is too powerful. If it required having an arcane caster level of 5 or higher in order to get it then it would likely be all right.
Divine casters just dont need this sort of boost. The domain that you have picked already is fine. It has a powerful ability but its list has no new spells, which generally seems to be the tradeoff. The summons already last longer and are harder to get rid of, that is not an insignificant boost at all.
In other words, if the feats were limited more to arcane casters and had some sort of appropriate prereqs they would likely be fine. But for a cleric? wow.. way too much.