I think 2nd level for 1/2 miiiiiiiiiiiight be fair.
Conjure Animals is Level 3 for 1 CR 2 (and most use it for the multiple of lower levels)
Conjure Minor Elementals and Conjure Woodland Beings is Level 4 for 1 CR 2.
+1 level for double the summons, alongside double the summons for -1 CR, does kind of feel like it should be +1 level for +1 CR.
Following Conjure Minor Elementals and Woodland Beings, Level 2 would be CR 1/2. But, conjure celestial is level 7 for a CR 4, and CR 5 for level 9. This suggests more that +2 spell levels is +1 CR. But it also lasts longer. Conjure Elemental is Level 5 for CR 5, and +1 level for +1 CR, but it can turn on you.
But how much damage can a CR 1/2 monster do in 3 rounds? How much HP does it have? It will function either as a damage spell spread out, a big healing spell (by absorbing a bunch of attacks), or (most likely) a mix of both.
If Conjure Celestial is CR 5 for level 9, and lasts for 1 hour, your Summon Monster is CR 7 for level 9 and lasts 1 minute (I'd drop the casting time to 1 action). That could be fine. Even if you only have 2 combats in 1 hour, that's probably better. Level 7 would allow CR 5, level 7 spell is worth 10 mp and a level 9 is 13 mp, so 2 castings of a 7 is more expensive than 1 of a 9.
Make it 1 action, it's probably balanced. Just check the amount of spells some CR 1 monsters can cast (because if any CR 1 monsters can cast a level 3 spell, it's too much of a trade).