shilsen
Adventurer
Or they can shoot fricking empowered scorching rays from their heads.WarlockLord said:If you're on land...
Or they can shoot fricking empowered scorching rays from their heads.WarlockLord said:If you're on land...
shilsen said:Or they can shoot fricking empowered scorching rays from their heads.
Pinotage said:Not exactly improving creatures, but if you can summon creatures that have flaming natural weapons, it adds a little more flavor.
kenobi65 said:Dire sharks with FLAMING TEETH! YES!!!
Pinotage said:Flying Dire Sharks with Flaming Teeth are even better!![]()
The_One_Warlock said:I don't remember which issue it was, but there was a absolutely fantastic variant summon system presented in Dragon last year I think.
The basic jist is, you get a list equal to I think 3 + your Spellcasting Stat Mod. You research entities to add to the list using your Knowledge skills (arcana, religion and nature depending on caster type). As long as the templated entity fits the spell (outsiders, elementals, etc for summong, animals/beasts/fey for nature's ally) and meets a standard CR range for the spell level, you are set. Since the entities are essentially tied into the spell as your caster understands it, you can instead research later when something new strikes your fancy, and remove creatures you no longer use or like for new ones using your knowledge skills.
It's very flexible. I'll see if I can find what issue it was when I get home after work and post it.
kenobi65 said:ROFL. Somebody throw me a frickin' bone here...
The_One_Warlock said:I don't remember which issue it was, but there was a absolutely fantastic variant summon system presented in Dragon last year I think.
The basic jist is, you get a list equal to I think 3 + your Spellcasting Stat Mod. You research entities to add to the list using your Knowledge skills (arcana, religion and nature depending on caster type). As long as the templated entity fits the spell (outsiders, elementals, etc for summong, animals/beasts/fey for nature's ally) and meets a standard CR range for the spell level, you are set. Since the entities are essentially tied into the spell as your caster understands it, you can instead research later when something new strikes your fancy, and remove creatures you no longer use or like for new ones using your knowledge skills.
It's very flexible. I'll see if I can find what issue it was when I get home after work and post it.