Summon Monster Spells

Zurai said:
Alienist would be an absurdly weak PrC if they couldn't even use, for example, Gate. As it is, they're underpowered (as much as a full casting PrC can be, anyway).
Oh, most classes that give full progresion do give too much. Not the alienst, though. He gives up more than he gets.

Outer planes stop answering his summons.
Reaction penalty to animals, which might make druids suspicious
Feat to get in affects DCs, which most summoners don't have much to worry about.
His own class drives him insane
His own class negates any chance at immortality as the Far realm will claim him when his time is up.
 
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Hmmm...maybe if all standard classes capped at 10th level, and Alienist were the only prestige class.

So if you want to cast 6th-9th level spells, you *have* to take Alienist.

What, too much? :)
 

Particle_Man said:
Hmmm...maybe if all standard classes capped at 10th level, and Alienist were the only prestige class.

So if you want to cast 6th-9th level spells, you *have* to take Alienist.

What, too much? :)
That is a fine set up for a horror game.
 

I love alignment- feel it neccesary for good fantasy.

However, I agree that a good cleric should be able to summon a celestial anything on the list... I'm sure the celestial planes are crawling with hawks and centipedes, as well as eagles and bears.

Letting the alienist continue to summon howlers, mephits, etc. was the first thing we house-ruled about it as well- followed by changing that weird +3 HP thing you get for no good reason...

Vorp
 

Zurai said:
Yeah, but they're still useable as written by Alienists. Alienist would be an absurdly weak PrC if they couldn't even use, for example, Gate. As it is, they're underpowered (as much as a full casting PrC can be, anyway).
Gate isn't a summoning spell, is it?

ETA:

*heads of to check SRD* No, I though it wasn't:
The SRD said:
Gate
Conjuration (Creation or Calling)


glass.
 
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Vorput said:
Letting the alienist continue to summon howlers, mephits, etc. was the first thing we house-ruled about it as well- followed by changing that weird +3 HP thing you get for no good reason...

How did you house-rule the Toughness bonus? I switched it to Improved Toughness, since I figure (as you might have noticed :]) that our alienist could use the hit pts.
 

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