trappedslider
Legend
@Olgar Shiverstone
okay, unlike a Living card game, Magic is primarily designed to be COLLECTABLE. The point is that you're intentionally supposed to buy the random packs to chase after the one card or cards that you want. Or you buy them as singles from places that sell singles.
So for Magic the gather there are a number of formats MTG Formats | Magic: The Gathering
There are also different ways to get the cards you want:
1. is cracking open packs (can be very price and RNG)
2. buy them as singles off the secondary market (tcgplayer, coolstuffinc etc)
3. Buy in bulk (draft booster box, the other boosters boxes)
As for the various packs:
Draft Booster is the modern name for the original booster product. They have a fixed distribution based on rarity. A draft booster pack contains sixteen cards: fifteen Magic cards and a marketing card / token.[3][4] Of the fifteen Magic cards, one is a basic land, ten are common, three are uncommon, and one is rare or mythic rare. There is also a chance for one of the common cards to be replaced by a premium foil card of any rarity. This results in a booster pack with one basic land, one foil card, nine common cards, three uncommon cards, and one rare or mythic rare card.
Collector boosters were introduced for Core Set 2020. They are targeted at collectors and sold for $12.99. Unlike draft boosters, which optimize the draft experience with a lot of repetition and a huge number of commons, collector boosters are maximized for more diversity in content, with more rares, foils, extended art, borderless planeswalkers and showcase cards
Jumpstart packs let players new and returning alike mix, match, and enjoy the mayhem of unique themes with each latest release.[1] Jumpstart packs in Dominaria United and beyond follow the original Jumpstart release where each pack is a hidden theme to discover when you open, and shuffling any two packs together is all you need to be ready to play.
Each Jumpstart booster includes a half deck (20 cards). All 20 cards fit a theme, and most themes have multiple variations. Each set will include several themes, each feeling right at home with what the set offers players. The packs feature cards from the relevant set, including a rare or mythic rare, two foil basic lands, and a mechanically unique rare especially designed for the Jumpstart pack.
The bundle (formally called a fat pack) will have between 8 and 10 boosters, along with lands and a special spin-down die.
The starter kit Contents
If you're not looking to play but just collect the cards then, I would suggest picking up singles or buying a couple of boxes and then selling any of the high-value duplicates to get what you want, that you didn't open. You'd also want to pick up the commander decks.
okay, unlike a Living card game, Magic is primarily designed to be COLLECTABLE. The point is that you're intentionally supposed to buy the random packs to chase after the one card or cards that you want. Or you buy them as singles from places that sell singles.
So for Magic the gather there are a number of formats MTG Formats | Magic: The Gathering
There are also different ways to get the cards you want:
1. is cracking open packs (can be very price and RNG)
2. buy them as singles off the secondary market (tcgplayer, coolstuffinc etc)
3. Buy in bulk (draft booster box, the other boosters boxes)
As for the various packs:
Draft Booster is the modern name for the original booster product. They have a fixed distribution based on rarity. A draft booster pack contains sixteen cards: fifteen Magic cards and a marketing card / token.[3][4] Of the fifteen Magic cards, one is a basic land, ten are common, three are uncommon, and one is rare or mythic rare. There is also a chance for one of the common cards to be replaced by a premium foil card of any rarity. This results in a booster pack with one basic land, one foil card, nine common cards, three uncommon cards, and one rare or mythic rare card.
Collector boosters were introduced for Core Set 2020. They are targeted at collectors and sold for $12.99. Unlike draft boosters, which optimize the draft experience with a lot of repetition and a huge number of commons, collector boosters are maximized for more diversity in content, with more rares, foils, extended art, borderless planeswalkers and showcase cards
Jumpstart packs let players new and returning alike mix, match, and enjoy the mayhem of unique themes with each latest release.[1] Jumpstart packs in Dominaria United and beyond follow the original Jumpstart release where each pack is a hidden theme to discover when you open, and shuffling any two packs together is all you need to be ready to play.
Each Jumpstart booster includes a half deck (20 cards). All 20 cards fit a theme, and most themes have multiple variations. Each set will include several themes, each feeling right at home with what the set offers players. The packs feature cards from the relevant set, including a rare or mythic rare, two foil basic lands, and a mechanically unique rare especially designed for the Jumpstart pack.
The bundle (formally called a fat pack) will have between 8 and 10 boosters, along with lands and a special spin-down die.
The starter kit Contents
- 2 60-card preconstructed decks, including a foil card each
- 1 Rules and World-of-Magic Rulebook
- 2 deck boxes
- 2 Arena redemption cards for two people to unlock both decks to play online in MTG Arena.
If you're not looking to play but just collect the cards then, I would suggest picking up singles or buying a couple of boxes and then selling any of the high-value duplicates to get what you want, that you didn't open. You'd also want to pick up the commander decks.
Almost right Commander decks can have cards from any set that was made including what's currently allowed in standard, so yes a standard 60-card deck can in theory have commander cards (mainly being legendary creatures) in them.Draft boosters are the standard packs of random Magic cards... He's mentioning the different types of public tournament play formats, which you can completely ignore if you're just playing a game with friends...
The Commander decks are specifically built for the Commander format, which is different than just playing the standard game... In Commander, you play a hundred card deck where you can only have one of each non-land card, and a Commander card that has special abilities that you can use in the game.
A regular game deck isn't limited to a certain number of cards, although most decks are 60 cards including basic lands, and you're limited to four of each non-land card. There are no Commander cards in the standard game. The different tournament formats that Vael mentioned have rules and limitations about which sets of Magic cards you're allowed to have in your deck.
Official Commander Website
mtgcommander.net
So you first quit when the game was created and then further quit when mythic was introduced? lolI quit when they turned the game into loot boxes and mythic rarest were made for standard play.