Sunday Nonsense: Which TTRPG Systems Survive

Your Top 3 TTRPG SYSTEMS

  • 5E D&D and derivatives

    Votes: 28 29.2%
  • d20 (3.x era, inc. Pathfinder 1E)

    Votes: 12 12.5%
  • D&D TSR Era (OSRIC, OSE, etc)

    Votes: 14 14.6%
  • World of Darkness

    Votes: 3 3.1%
  • Hero System

    Votes: 6 6.3%
  • GURPS

    Votes: 15 15.6%
  • Fate

    Votes: 9 9.4%
  • Powered by the Apocalypse

    Votes: 11 11.5%
  • Forged in the Dark

    Votes: 6 6.3%
  • Year Zero Engine

    Votes: 8 8.3%
  • Modiphius' 2d20 System

    Votes: 3 3.1%
  • Dungeon Crawl Classics (inc. MCC, etc)

    Votes: 2 2.1%
  • Cypher System

    Votes: 3 3.1%
  • BRP

    Votes: 14 14.6%
  • Traveller

    Votes: 9 9.4%
  • Shadowrun

    Votes: 3 3.1%
  • *Without Number (Sine Nomine)

    Votes: 3 3.1%
  • Pathfinder 2E

    Votes: 6 6.3%
  • 4E D&D

    Votes: 7 7.3%
  • Daggerheart

    Votes: 10 10.4%
  • Draw Steel

    Votes: 4 4.2%
  • The One Ring

    Votes: 3 3.1%
  • WHFRP

    Votes: 3 3.1%
  • Mutants and Masterminds

    Votes: 6 6.3%
  • Savage Worlds

    Votes: 15 15.6%
  • The d6 System

    Votes: 4 4.2%
  • Cyberpunk (Interlock)

    Votes: 1 1.0%
  • Cosmere RPG System

    Votes: 1 1.0%
  • Ironsworn

    Votes: 4 4.2%
  • Pendragon

    Votes: 4 4.2%
  • Ars Magicka

    Votes: 5 5.2%
  • Genesys

    Votes: 3 3.1%
  • Tri-Stat

    Votes: 0 0.0%
  • Rolemaster

    Votes: 4 4.2%
  • Shadow of the Demon Lord/Weird Wizard

    Votes: 8 8.3%
  • Tiny d6

    Votes: 2 2.1%
  • Index Card RPG

    Votes: 0 0.0%
  • Shadowdark

    Votes: 10 10.4%
  • Burning Wheel

    Votes: 3 3.1%
  • FASERIP

    Votes: 4 4.2%
  • Fabula Ultima

    Votes: 4 4.2%
  • Cortex

    Votes: 4 4.2%
  • Into the Odd

    Votes: 1 1.0%
  • The Black Hack

    Votes: 2 2.1%
  • Cairn

    Votes: 1 1.0%
  • Knave

    Votes: 0 0.0%
  • 13th Age

    Votes: 5 5.2%
  • Mork Borg

    Votes: 4 4.2%
  • Roll & Keep (7th Sea/L5R)

    Votes: 1 1.0%
  • Discworld

    Votes: 1 1.0%
  • Gumshoe

    Votes: 3 3.1%


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I would love to see a head to head thread discussing 13th Age vs. Shadow of the ____ vs. other not-D&D fantasy RPGs, personally. A lot of those other games sound really good, but outside of Daggerheart and Draw Steel, I'm unclear why one would choose those games versus the alternatives.

Notably, 13th Age is the only D&D-adjacent I've run in a decade, and one of the only two others I'd consider was Shadow of the Weird Wizard (its a little less dark than its predecessor).
 


Notably, 13th Age is the only D&D-adjacent I've run in a decade, and one of the only two others I'd consider was Shadow of the Weird Wizard (its a little less dark than its predecessor).
I would love a thread explaining what each of those has to offer versus main line D&D or Pathfinder or Draw Steel or Daggerheart. They sound good, for sure, but I don't know what the big hook of why them versus the others.

With Draw Steel or Pathfinder or even Daggerheart, those hooks are pretty well known to me, but I can't articulate them for 13th Age and Shadow, although I'm sure they have similar clear hooks.
 

I would love a thread explaining what each of those has to offer versus main line D&D or Pathfinder or Draw Steel or Daggerheart. They sound good, for sure, but I don't know what the big hook of why them versus the others.

With Draw Steel or Pathfinder or even Daggerheart, those hooks are pretty well known to me, but I can't articulate them for 13th Age and Shadow, although I'm sure they have similar clear hooks.

Well, the third one I care about is Pathfinder 2e, so in some ways I consider them as different spots on the same line (though there are some individual things each does separately that I consider to have their own virtues).
 

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