Thomas Shey
Legend
Hard row to hoe.
I would love to see a head to head thread discussing 13th Age vs. Shadow of the ____ vs. other not-D&D fantasy RPGs, personally. A lot of those other games sound really good, but outside of Daggerheart and Draw Steel, I'm unclear why one would choose those games versus the alternatives.
I would love a thread explaining what each of those has to offer versus main line D&D or Pathfinder or Draw Steel or Daggerheart. They sound good, for sure, but I don't know what the big hook of why them versus the others.Notably, 13th Age is the only D&D-adjacent I've run in a decade, and one of the only two others I'd consider was Shadow of the Weird Wizard (its a little less dark than its predecessor).
I would love a thread explaining what each of those has to offer versus main line D&D or Pathfinder or Draw Steel or Daggerheart. They sound good, for sure, but I don't know what the big hook of why them versus the others.
With Draw Steel or Pathfinder or even Daggerheart, those hooks are pretty well known to me, but I can't articulate them for 13th Age and Shadow, although I'm sure they have similar clear hooks.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.