Sunless Citadel question: opening a can of wyrms..spoilers)

Zad said:
I think you also have to take into account that the white dragon is inherently evil and therefore selling it could have moral consequences. Your group may or may not have an issue with this.

I was going to say "let your little brother play the dragon as an NPC", but Zad pretty much said the same thing. (;


Cedric.
aka. Washu! ^O^
 

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I'd say the dragon goes along with the idea until he's sold, then he'll demonstrate that the average NPC merchant DIES when breathed on for 1d6 cold damage (no -10 rule, that's for PC's and major villains only). I imagine this will do wonders for the PC's reputation...

Or simply set a price and let it be sold (2,000 gp sounds good). Tell the players that their characters have taken 2 "strikes" toward evil, and that 3 "strikes" means an alignment change one step in that direction.

The dragon might go along with being sold, because it might have just wanted his "dragon cult" to consist of something a wee bit more powerful than a bunch of kobolds!
 

Squire James said:
I'd say the dragon goes along with the idea until he's sold, then he'll demonstrate that the average NPC merchant DIES when breathed on for 1d6 cold damage (no -10 rule, that's for PC's and major villains only). I imagine this will do wonders for the PC's reputation...

Or, by the same respect, he could play along until he grows BIG enough... How will the PCs find enough food for a growing dragon, or give it enough exercise without setting it loose. How will they drag it along as a "pet" if they must constantly keep it restrained.

Besides, is there any merchant in his right mind would want to purchase such a dangerous animal? Imagine dragging a wild tiger cub into your local PetSmart store. With no one willing to buy it, and the logistics of keeping it as a pet quickly becoming overwhelming, they'll have no choice but to let it go, or kill it.
 

Ask yourself how other "nearby" dragons, good and evil, would react to one of their kind being sold into slavery. Sure, it's easy to do the heroic thing and fight off an evil dragon, but what do you do when a good dragon (and, hey, to tie this into another thread, the dragon's paladin) shows up and accuses you of slavery.
 

Droogie said:
Of course, it will try to escape--its fast enough-- but what if they try to subdue it through the cage bars? What do you think, maybe -4 to hit on top of the -4 for subdual?
Yeah, that's reasonable (I wouldn't be surprised, though, if you made it -6).
If they succeed in taking it, then I guess they'll try to rear it with the Handle Animal skill. DC for a beast is 20+ HD, but I'll up the DC since its a dragon.
This was covered above, but I'll emphasize it - I don't think this skill applies. It's way too smart for that, it's pretty much as smart as a normal human, for pete's sake. I don't think any skill would be reasonable here.
What is the market price for a white dragon wyrmling?
Oog... you're not going to get any satisfactory answer here. The cop-out (but most accurate) response is, of course, "what the market will bear". Barring that, it really depends on your campaign dynamics. For example, I would think that the market price for a wyrmling would be enough to build a small tower (ie. more than 10,000 gp) - something like a dragon for sale would just not be readily available IMC, thus the high price! (Finding a buyer would be the hard part.) That's my campaign, though - the 2000 gp suggestion would be laughed at by my players, and rightfully so!
 

Someone pointed it out above, but a dragon is not an animal. It is a fully sentient creature who, as a child, is as smart as the average human, and it's just going to get smarter.

Keeping it against it's will is slavery.

And all that is before you deal with any sort of alignment issue...
 

A note of dissension --

The point of D&D is to have fun, right? If your players have gotten it into their heads that it would be really fun to have a pet dragon, then why not let them?

Of course you shouldn't make it easy! Feel free for it to start evil and trying to bite them all, munching their horses, or whatever sort of complication you like to introduce.

But it seems to me that it would make a fun subplot, it doesn't wreck suspension of disbelief, it doesn't overpower the characters (you said yourself that it's much less powerful than them), and you can get a great moment out of it -- the moment that little Trogdor saves them from certain death, proving that they've finally won his loyalty and trust.

If it makes everyone have more fun in the game, why not go for it? :)

--Sam L-L
 

I'm with CmdrSam... Something like this should be a complication, for versimilitude, but not a penalty. Let the players benefit from it... What level are they? How long does it take for dragons to grow? They won't be overpowered for too long.

A pet dragon will be a hindrance... But it should be worthwhile, in some form. And I see no in-game reason for that to be unattainable.
 

The dragon will just try to turn on the party, and eventually, this picture will look like this:

drgonslayersandproud1985.jpg
 

A white wyrmling is hardly a game-breakingly powerful pet, and it's not like they age fast... I'd say, so long as it was treated with compassion and respect, it might become friendly over time. Keep careful track of the player's attitude towards it, and how he treats it.

--Impeesa--
 

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