Super-concentrated casters

Hellefire

Explorer
So, they have specialized wizards, which adds certain benefits for one school of magic but prohibits two others. One of my players was asking about making a conjurer, but even more specialized. He was asking about adding the summoning abilities from other classes as well, to one character. He wanted to stick to basically 2 schools of magic. Are there any examples of this in published material? Any suggestions? I've been having a lot of thoughts about it, but would like to see what else is out there. My thoughts so far include:

Summoner (Double specialized wizard - gets double the bonuses of a specialized conjurer, but has to give up 4 schools of magic instead of 2).

Druidic conjurer/summoner (same rules as for wizards, but applied to a druid)

Sorcerer conjurer/summoner (same thing, for a sorcerer)

Puppet Master (Master of summoning - gets access to all conjuration spells, and possibly universal spells, but prohibited from all others, as per a specialized wizard. Has a familiar using his choice of druid or wizard familiar rules. Possibly spontaneous spellcaster. Possible bonus ability - at various levels gets metamagic feats that he can use once a day on one spell, in any combination - can stack all metamagic onto one spell or divide them up how he wants, weapons, armor and skill points as per wizard class)

Any other ideas? Anything published about this?

Thanks for your time!
Aaron
 

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Focused specialist (Complete Mage) gives up three schools for two more bonus spells of the concentration per level (but minus one general spell per level).
 


There is also a Force Mage PrC that hyperspecializes in force effect spells. I honestly cannot remember the source; it may be Dragon magazine.
 

A number of other specialties have hyper specialized Sorceror type builds:

Beguiler, Dread Necromancer, and War Mage for examples.

I don't see any reason a conjurer/summoner based class couldn't be made.

In the above classes, its full access to one school (such as War mages and evocations) and partial access to another school (war mages and attack oriented conjuration)

Same for Beguiler (primary: Enchantment, secondary: Illusion, or I may have it backwards)

A cool concept would be Conjuration primary Divination Secondary. Kind of thaumaturgical master, with bonus feats/abilities relating to summoning similar to the benifits that a warmage gets for evocation spells, such as a more diverse list of creatures summonable, i.e. freely intermingly the lists from sum. natures ally and sum. monster.
 

If master specialist is probably the closest
there are also conjurer options in unearthed arcana/SRD - reducing casting time is a great advantage.

If you want to homebrew, the conjure equiv of warmage/beguiler is the way to go (although WoTC will prolly publish one eventually)

I would think that abjuration is a better secondary for conjurers - circle of protection is a necessary component for planar binding after all.

Puppet master really implies enchantments
 



He was leaning toward Conjuration as primary and Transmutation as secondary, though he was hoping for some illusion as well, so that he could conjure an army, buff them up, and remain invisible.

I'll take a look at the suggestions. Thanks a bunch for them!

Aaron
 


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