Super Heroes R Us..annn maybe a rant...annn maybe some run on sentences...annn

Vigilance said:
I think the original Marvel game was one of the best superhero games ever designed. It had an elegant simplicity and many of its concepts were (imo) a big influence over d20 Modern (the wealth system especially).

Chuck

The Rank system was both mechancically sound and a real fun way to rate your character. having ranks in superstrength or dots in mega strength really can't compare to having Monstrous Strength!!! There was a lot to admire about Classic (the rpg game formerly known as Marvel).
 

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PJ-Mason said:
Thank you ledded! I all was confused up! :)

I've messed aroung with D20 Modern/Future lately and its not the fate-worse-than-death that i thought it was. Having a free form power system is important, though, especially if you have class-based system. Otherwise you end up needing to create 300 classes to model all the possible Hero/power combinations that exist. Ouch.

I might try this one out! I don't know if it will knock of my favorite supers game, but it seems like it might be decent enough to go on my shelf. Or is a PDF?
BnV is a PDF available through RPGNow for $6.95.

(http://www.rpgnow.com/product_info.php?products_id=2158&)

In our game, only a couple characters have taken any advanced classes, and most have stuck to base classes and one or two d20 Modern advanced classes. Since the powers are seperate from the classes (for the most part) there is no need for specialized classes to fit them; there are Advanced Classes to give you some abilities to follow a particular archetype, but they are flexible enough to be completely reusable. The thing I liked about it is the free-form power system; it rides on top of d20 Modern pretty seamlessly. There is enough variation in class powers, origins, and feats to allow you to do a wide variety of builds while still maintianing a pretty good balance IMO. New powers are pretty easy to add and easy to balance within the powers framework. The disadvantages system is very interesting and flexible also.
 
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PJ-Mason said:
Hey, bub. Who says i'm kidding!!! :\
Well, if you were serious I'd feel obligated to point out what you are refering to was last true sometime in the mid-late 1980's.:)

LOL. Champions is alright. I'd never run it again, though. Too much math for me in my old age. The math is not so much hard (god, i can still do the formulas in me head even now!) once your use to it, but there is lots and lots of it. No game will let you control every aspect of your character though, no one can argue that. Its strength can be its greatest weakness. Which is pretty super-heroey, if you think about it. :)
Very super heroey. Though for running it I save myself alot of trouble by not bothering with giving characters a point total, or even really adding up the math at all. Saying "Megarad, the radiation radical, has X characteristics, a 10d6 Energy Blast, a 30/30 forcefield, and Flight 20" " takes all of three minutes including the time to write it down. For good or bad, Champions character point totals are not really related to the character power, so I never feel the need to total things up. And knowing a 7 OCV hits a 5 DCV on a roll of 13 or less is not as complicated as casting a Dismissal on an air elemental in d20 and thinking "Ok..DC: 22+caster level..15...minus hit dice of creature...19...Ok, you are rolling against a DC of 18. the creature's will is +7, plus +2 for the clerics recitation...etc..etc...":)

On the other hand, I know of Champions games where the villains have to be completely statted out with point totals, etc. And that would get old fast.
 
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Ledded, thanks a ton for the link.

As for you Stupendious Silver Fish!!
Beware, Im a baaaad baad Lamb! You mess with me you get the Flock!
:D


Blacklamb
 


ledded said:
BnV is a PDF available through RPGNow for $6.95.

(http://www.rpgnow.com/product_info.php?products_id=2158&)

In our game, only a couple characters have taken any advanced classes, and most have stuck to base classes and one or two d20 Modern advanced classes. Since the powers are seperate from the classes (for the most part) there is no need for specialized classes to fit them; there are Advanced Classes to give you some abilities to follow a particular archetype, but they are flexible enough to be completely reusable. The thing I liked about it is the free-form power system; it rides on top of d20 Modern pretty seamlessly. There is enough variation in class powers, origins, and feats to allow you to do a wide variety of builds while still maintianing a pretty good balance IMO. New powers are pretty easy to add and easy to balance within the powers framework. The disadvantages system is very interesting and flexible also.

Thanks for the link! It has a demo, too. Cool. :)
 

Blacklamb said:
Ledded, thanks a ton for the link.

As for you Stupendious Silver Fish!!
Beware, Im a baaaad baad Lamb! You mess with me you get the Flock!
:D


Blacklamb

uh oh. I'd better get the flock outta here!!

Bwaahahahahahhahaha......What??!!
 

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