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Superheroes of the Trust Game Thread III

Wren flashes from existance, fetches Optic out of the water, and reappears with him in the same spot. He runs his glowing ring over Optic's body, and Optic partially heals (still staggered and stunned, but not disabled anymore)

Apollo fires another arrow, this time at Megalodon, but misses the big shark.


Star narrows her eyes and concentrates on her power. A cluster of her plasma orbs appears in the air above the water bubble, then spiral inwards and condense into a larger, overcharged sphere. The balls seem to contain crackling purplish-black energy, not the same as Black Star's, but unusual. The unstable ball of energy is surrounded by a network of energy arcs, both inside and out. It is a slower to accelerate than her normal attacks but builds up speed as it arcs up into the air then dives down towards Blackstar, barely missing Nitro. While the first projectile is in flight, Star works creating more, evidently planning to hammer the ex-Star Knight through the pavement.

It seems whatever revived her is also juicing up her powers. The ball hits Black Star and he howls in pain as the energy branches out from the wound and arcs through his body (Disabled, KO, Stunned, additional bruise/injury...right now she has +2 DC and Lethal Only). "Jussssssssssticceeee!!!" shouts the women in Star's head. Star feels powerful...and more confident than ever.

Star's flight goes back on, but her energy jets share the same odd energy as her attack.

Hope repeats her lightning attack, this time lightly wounding Devil Ray.

"Wicked shooting!" Skylark is now a fan of Apollo. She hardly expected to get Stratos so swiftly, and feels relieved but strangely embarrassed about piledriving him like a chump. "Erm, 'ope the blighter doesn't drown...."

"Ah, I'm gonna keep 'im underwater for a tick. See whot I can do about Mr. and Mrs. Fish 'n Chips down there, too. Stay clear of the water, mates!"

Skylark drops another gravity effect, trying to keep the two aquatic supers down. The speedy swimmers manage to get out of it, though they are forced deeper into the water. However, they are extremely strong, and good enough swimmiers to get back to the surface, this time both going for Skylark, since she has proven herself quite dangerous.

The man-shark misses, but Devil-Ray's taser hits. She manages to struggle through the pain and keep control of her body (hp to reroll a 1, save succeeds). Stratos remains stuck underwater and stunned for the moment.

Nitro is next, then the bad guys. Meanwhile, some reports come in on your radio. White says "We have a situation. Maestro, Dr. Simian, and Medea took over part of the Lonely Point Navel Station. They have Mind Control powers. We don't know how long they had control, but right now they are defending the main control building for the city's air and sea defenses....uh, oh, now we know why....Daedalus just broadcast a distress call...I'm patching it in "Hey new guys...Battle Bunny just broke a hole in Freedom Hall's new shield, and were taking rocket and machine gun fire...two Black Hawk's and two Apache's....uh-oh, the Black Hawks are dropping off troops....We're in reasl trouble here"
 
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Okay, that's a little weird. Concentrating the power like that had some strange effects...? I guess it makes sense that color changes to purple, since that's a more energetic position in the spectrum, right? Blue -> Indigo -> Violet, etc... But black instead of white. ??? Eh, the centers stayed right on path. I have this. Sure, there's some secondary arcs; containment isn't 100% - but the whole thing isn't rupturing. Where clearance is an issue, I just won't use the focused, overcharged shots. Star rationalizes. If I had been fighting like this before...

"Thanks, Nitro. Nice set up!" Star grins triumphantly, echoing the wrestler's compliment in the last fight.
 

"Thanks, Nitro. Nice set up!" Star grins triumphantly, echoing the wrestler's compliment in the last fight.

Nitro is a tad uneasy. "Nice shot, Star. But that seemed excessive. You could have killed him."

You're one to talk. One of your signature moves is a kick in the balls. Still...

Nitro processes the message from White.

"Uh oh. We'd better wrap things up here, and fast. I don't really want to try to punch that dude glowing with radiation. Let me try to distract him and set him up for one of you guys.

Hey glow stick dude! You're going to have to do better than last time if you want to beat me."
Nitro boasts, as he does a series of flips and spins to divert the radioactive villain.

Distract (Intimidate) on HS, opposed by best of Intimidate/Sense Motive/Will save

Second roll is Acrobatics to feint as a move action, at 12, opposed by best of Acrobatics/SM. (1d20+17, 1d20+ 12=[2, 17], [10, 12])


(Total of 19 on Distract, and 22 on the feint. If the feint works, use Set-Up to transfer it to the next other person taking an attack on HS, and whoever that is should use Power Attack if you have it to take advantage of the opportunity)
 


"He's Crime League; he's not going to break that easily. I haven't."

"I don't know Star. You're one tough cookie. Even if there's only a 2% chance you could kill a villain by accident, that means that by the time you get to fifty villains something is bound to go wrong. And fifty villains, that's what, a few months at our current rate?"

Different colored stuff, new attitude, lots more villains than we're used to, has the potential to be worse than what came before it. Sounds like Star could end up as Spider-Man 3!
 

"Look, I've got it. It's under control, and I'm not trying to kill anyone here," Star replies. Why let them get off so easy? "But even if my attacks are bit less safe for them, they're also not something villains will ignore, or that can only set other people and not stop anyone themselves. And we still have a bunch of guys here, Freedom Hall, and the Naval Base. Let's hurry it up."
 

Okay, that's a little weird. Concentrating the power like that had some strange effects...? I guess it makes sense that color changes to purple, since that's a more energetic position in the spectrum, right? Blue -> Indigo -> Violet, etc... But black instead of white. ??? Eh, the centers stayed right on path. I have this. Sure, there's some secondary arcs; containment isn't 100% - but the whole thing isn't rupturing. Where clearance is an issue, I just won't use the focused, overcharged shots. Star rationalizes. If I had been fighting like this before...

"Thanks, Nitro. Nice set up!" Star grins triumphantly, echoing the wrestler's compliment in the last fight.

Nitro is a tad uneasy. "Nice shot, Star. But that seemed excessive. You could have killed him."

You're one to talk. One of your signature moves is a kick in the balls. Still...

Nitro processes the message from White.

"Uh oh. We'd better wrap things up here, and fast. I don't really want to try to punch that dude glowing with radiation. Let me try to distract him and set him up for one of you guys.

Hey glow stick dude! You're going to have to do better than last time if you want to beat me."
Nitro boasts, as he does a series of flips and spins to divert the radioactive villain.

Distract (Intimidate) on HS, opposed by best of Intimidate/Sense Motive/Will save

Second roll is Acrobatics to feint as a move action, at 12, opposed by best of Acrobatics/SM. (1d20+17, 1d20+ 12=[2, 17], [10, 12])


(Total of 19 on Distract, and 22 on the feint. If the feint works, use Set-Up to transfer it to the next other person taking an attack on HS, and whoever that is should use Power Attack if you have it to take advantage of the opportunity)

"He's Crime League; he's not going to break that easily. I haven't."

"I don't know Star. You're one tough cookie. Even if there's only a 2% chance you could kill a villain by accident, that means that by the time you get to fifty villains something is bound to go wrong. And fifty villains, that's what, a few months at our current rate?"

Different colored stuff, new attitude, lots more villains than we're used to, has the potential to be worse than what came before it. Sounds like Star could end up as Spider-Man 3!

"Look, I've got it. It's under control, and I'm not trying to kill anyone here," Star replies. Why let them get off so easy? "But even if my attacks are bit less safe for them, they're also not something villains will ignore, or that can only set other people and not stop anyone themselves. And we still have a bunch of guys here, Freedom Hall, and the Naval Base. Let's hurry it up."

Unfortunately, the experienced terrorist is unaffected by Nitro's jumping and taunting. "I've been hitting plenty hard...besides, you can't hurt me without hurting yourself almost as bad, and we both know it. You are irrelevant, worm."

Five skinheads approach Nitro and try to attack him. two work together to force him to dodge into one baseball bat hit, but it bounces off his powerful pecs. Another one is about to club him from behind when the thug takes a hit from a plasma rifle that blasts away part of his back and lights him on fire. He falls down. "You rock, Nitro!" shouts the mobster who shot him.

Some skinheads shoot at Wren, but miss. Most of them have swarmed into the hotels, some being cut down by defenders on the way in. Apparently, it was worth it to them to get cover and bystanders inside. Meanwhile, it looks like some of the guards and gangsters are being affected by the spores, and join the skinheads.

Wren takes a sniper shot in the chest, and goes down (crit, no hp to reroll, disabled, staggered, stunned....missed dying result by 1)

HS fires a blast of radiation at Optic, burning him badly yet again (stunned again, another injury and bruise.

Black Star is down, and thus does nothing.

Another gas main blows under Wren and Optic. The seriously injured Wren fortunately manages to avoid a further, fatal wound, but Optic is burnt again, and is thrown across the boardwalk (another injury and 2 more bruises, also stunned again).
 

Unfortunately, the experienced terrorist is unaffected by Nitro's jumping and taunting. "I've been hitting plenty hard...besides, you can't hurt me without hurting yourself almost as bad, and we both know it. You are irrelevant, worm."

Ouch.

Five skinheads approach Nitro and try to attack him. two work together to force him to dodge into one baseball bat hit, but it bounces off his powerful pecs. Another one is about to club him from behind when the thug takes a hit from a plasma rifle that blasts away part of his back and lights him on fire. He falls down. "You rock, Nitro!" shouts the mobster who shot him.

"Thanks, man. But can you set that thing on stun? Or, if you've got huge cojones, how about taking a shot at that guy over there" [pointing to HS] (Are there still a bunch of skinheads within Shockwave range?)

Wren takes a sniper shot in the chest, and goes down (crit, no hp to reroll, disabled, staggered, stunned....missed dying result by 1)

(I believe Wren should still have 1 HP left. He spent 1 on buying off the fatigue for the Snare attack, 1 on Inspire and didn't have to spend that last one on the recent Healing maneuver, though Fangor forgot to edit his HP total to reflect this)
 
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Ouch.



"Thanks, man. But can you set that thing on stun? Or, if you've got huge cojones, how about taking a shot at that guy over there" [pointing to HS] (Are there still a bunch of skinheads within Shockwave range?)



(I believe Wren should still have 1 HP left. He spent 1 on buying off the fatigue for the Snare attack, 1 on Inspire and didn't have to spend that last one on the recent Healing maneuver, though Fangor forgot to edit his HP total to reflect this)

(Elric is correct).

Wren's firce field breaks up the bullet just before it penetrates his chest, creating only a minor shrapnel wound (injury, bruise). NOW Wren is out of hp.
 

"Worm? Were you ever even a person, Shadow? You're certainly not now. Your own f-ing allies strung you up and used as bait to draw out the Israeli super." Star blasts out of the water and hovers, poised to dodge incoming attacks. Can this even work? Optic's eye beams seemed to do something, but can something made of radiation even burn? I don't think the ionization and charge will do anything to most radiation stuff either, will it? But lasers worked, and I wouldn't think they'd do much either. So my power will work too.

She creates another few overcharged orbs, which approach Shadow from odd angles and then miss. Sh-! Well, hopefully he'll be surprised when they come back.

"Dammit, where the hell is Murder Mouse and that other guy?!" And dang, but with those guys in the hotels, this could turn into a huge mess. *&^%(#^()&*&

[sblock]Free Action: Displacement (sight)

Standard Action: Plasma Orbs against Hiroshima Shadow. Plasma Control +10* Autofire 2 (1 for 1, max 5*), Penetrating 3 (4/rank, +3), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Accurate

*+2 rank vengeance spirit bonus included

Power Attack for 5. Attack: +9: 12
Roll Lookup

Yeah, not going to hit. Well, that's what Homing is for, I guess.

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Dang it, I forgot that Star is Staggered. Ignore the feint attempt.

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If HS is KO by her turn, instead use Trigger to create shots above surface of the river to attack creatures coming out of it.
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Def: 23/14. Toughness +9/+10 DR. Bruised x4. Staggered. Displaced. HP 1
[/sblock]
 

Into the Woods

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