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Superheroes of the Trust Game Thread III

Megan holds the rather distinctive glowing visage of HS in her mind while her shots come around for another go at the blasted super. "By the way, according to you theory that Americans destroy everything, wouldn't coming here and picking a super fight be more than a little suicidal?"

Then Star slides backward a bit, Eh, I'm not that okay if trying to move makes me feel like that. Well, I'll just have to shoot everyone from here until Wren can fix it. Dang it, I can't see that Shark and what's-her-name. I could shoot blindly into the water, but that's probably not a good idea with her in there.

"Hope, do you want to help take care of those Nazi guys before they can get too far into the buildings?" Ranged attacks seem like the way to go against these guys. Wait, without Skylark holding him down, Stratos will be able to fight again. "I'm setting up some shots for Stratos when he tries to come up; someone please help our new person." Right, so I should probably work on that. Star creates some overcharged plasma attacks and directs them attack the red clad weather controller. Well, he's not here right now so the lock might be a bit fuzzier. It's not like any of us are in his colors though, so there shouldn't be any chance of a mix up. Unless someone is all bloody and red because a shark is eating them. I'll just have to be ready to abort them.


[sblock]Free Action: maintain Homing Attack on Shadow:
Plasma Orbs against Hiroshima Shadow. Plasma Control +10* Autofire 2 (1 for 1, max 5*), Penetrating 3 (4/rank, +3), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Accurate

*+2 rank vengeance spirit bonus included

Power Attack for 5. Attack: +9: 20

Standard Action: Standard Action: Triggered Plasma Orbs to attack Stratos. Plasma Control +10* Autofire 2 (1 for 1, max 5*), Penetrating 3 (4/rank, +3), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Accurate

*+2 rank vengeance spirit bonus included

Power Attack for 4. Attack: +10: 24

If Megalodon isn't stunned by anything this turn, use Extra Effort to surge and shoot him again (also Power Attacking for 4). I really don't think we want him dragging Skylark underwater and chewing on her.

Move Action: MIA :(

---------------------------------------
Def: 23/14. Toughness +9/+10 DR. Bruised x4. Staggered. Displaced. HP 1[/sblock]
 
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"Alright, see if you can help Skylark and Apollo Star, I'm rather useless against Stratos." she says and flies down to fling up boxes of ice and air around the Neo-Nazi nimrods.
 
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(Are Devil Ray and Meglodon visible targets for Star? I'm not sure if they're hit and running in and out of the river to gain some cover/concealment.)


No. Both are under water. Megalodon jumps in and out, but Devil Ray never leaves. His guns are designed specifically to hit above-water targets from in the water (The electrified parts are shielded in a case that breaks off once the pressure changes to indicate not being under water)
 

Nitro, 1 HP, 1 Bruised/Injured (Energy), 1 Bruise (Physical)

Another ad hoc car bomb goes off by Wren and Nitro, lightly wounding both (injury and bruise to each).

(OOC: I assume that this is physical damage, in which case Nitro should only be bruised.

Nitro regens one of his two bruises from physical damage.

I haven't heard if Nitro can locate Megalodon under the water. Assuming he can, Nitro leaping charges Megalodon, Accurate Attack for 3: +5 to hit (+14 not counting underwater penalties), -2 Defense, 11 damage on a hit. If Nitro hits, use Improved Grab to try to free Skylark.)

"I'll save you Skylark" Nitro yells, before taking off in the direction where Megalodon disappeared into the water.
 

Wren hesitates, wondering what was going to be happening by the time it comes to making a decision...

OOC - Not sure what My init is anymore, so I will pause until it's my turn.
 


"Oh yeah sure I can give you a lift OOWWWW!!!!" she says to Nitro, as she is zapped and then snapped up by Megolodon.

Nitro's rescue attempt will be much appreciated.
 

Responding as quickly as he can, Wren calls out, "Star! Take Hiroshima out while he's dazed and confused! I will get the water situation hopefully under wraps..."

Then, turning to Nitro, he says, "I might need a hand here..." while conjuring up another little trick of his. This time, he conjures forth the largest glowing fishing net imaginable. The thing is easily enough to hopefully capture everyone in the water, as Wren tethers it to himself, for good measure. 90 Cubic feet might be enough to easily capture anyone and everything in the water...

[sblock=Cosmic Fishing Net]
Create Objects 9 (4/rank)
Action: Standard
Duration: Continuous
Extras: Movable [+1], Duration (Continuous) [+1]
Flaws: None
Power Feats: Innate, Precise, Stationary, Subtle, Tether, Progression (10’Cube x rank)
[/sblock]

Turning to Nitro, Wren starts pulling the fishing net out of the water, with his catch in tow...

OOC - Since it's movable, I should easily be able to pull this thing out of the water. If aid is needed, I think Nitro would lend it easily. Otherwise, we'll see how this works out....
 

"They're still incoming on him."

(IIRC, Hiroshima Shadow was stunned by your last attack, then Star went and shot him - missing, amazingly enough. So HS will recover from the stun at the start of Wren's turn and thus be back to normal before Star can shoot again. So there's no special advantage for attacking him this round - but rolling higher can make up for a lot.
 


Into the Woods

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