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Superheroes of The Trust OOC Thread (Accepting Alts)

kirinke said:
Lol. Probly. :)

Ooo. How many PP do we get from that previous fight?

We got the main objective.
We got Grey Gunner
We banished the spider demon guy
We trashed a foundry outpost
We got a hair sample from the radiation assassin lady
We lived (with lots of help)

That deserves somethin! ;)

1 more pp for everyone.
 

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DM_Matt said:
He still should take interpose though.
So, I read up on Interpose, and then on Deflect Power I currently have. With me taking Ranged Extra, all I would essentially have to do would state that I Deflect attacks for that round. I would then be able to deflect ANY attacks within 900 feet (power rank x100 feet), with a penalty for distance between myself and the target. Also, I have it listed with the power feats of triggered x2, which I believe I could essentially set as 'when we are attacked, I will choose to deflect any attacks on [insert name here]' That is assuming that I am not using any of the other alternate powers between the time I set the trigger and when the trigger takes place. Is this not how it works?

Interpose would be as a reaction to adjacent ally only. It would not cost an action, technically, but is limited to adjacent.

Lastly, question for Alternate Powers / Power Array that I asked a while back, but did not get a real answer. For alternate powers that are not using up their max alloted power points available, would I be able to build those powers up to their potential over time, is I intended to do as a 'learning basis', or would I have to actually spend power points to increase those powers?

Such as:
Alt Power 2
Strike 11
Effect: Attack (+11)
Range: Touch
Action: Standard
Duration: Instant
Extras: Partial Penetrating [+3]
Flaws: None
Power Feats: Incurable, Affect Insubstantial x2, Accuracy, Knockback x5
Total Cost: (23pp)

With this power, it is not using up its max of 38 power points. Let's say I add another extra, such as indirect. Would I be able to do this without having to spend power points, since he essentially already has the ability to increase this power to up to 38 points? I sure hope so.
 

Fangor the Fierce said:
So, I read up on Interpose, and then on Deflect Power I currently have. With me taking Ranged Extra, all I would essentially have to do would state that I Deflect attacks for that round. I would then be able to deflect ANY attacks within 900 feet (power rank x100 feet), with a penalty for distance between myself and the target. Also, I have it listed with the power feats of triggered x2, which I believe I could essentially set as 'when we are attacked, I will choose to deflect any attacks on [insert name here]' That is assuming that I am not using any of the other alternate powers between the time I set the trigger and when the trigger takes place. Is this not how it works?

Interpose would be as a reaction to adjacent ally only. It would not cost an action, technically, but is limited to adjacent.

Lastly, question for Alternate Powers / Power Array that I asked a while back, but did not get a real answer. For alternate powers that are not using up their max alloted power points available, would I be able to build those powers up to their potential over time, is I intended to do as a 'learning basis', or would I have to actually spend power points to increase those powers?

Such as:
Alt Power 2
Strike 11
Effect: Attack (+11)
Range: Touch
Action: Standard
Duration: Instant
Extras: Partial Penetrating [+3]
Flaws: None
Power Feats: Incurable, Affect Insubstantial x2, Accuracy, Knockback x5
Total Cost: (23pp)

With this power, it is not using up its max of 38 power points. Let's say I add another extra, such as indirect. Would I be able to do this without having to spend power points, since he essentially already has the ability to increase this power to up to 38 points? I sure hope so.


A couple things. For one, Interpose is really good because it does not cost an action and works automatically. Your Deflect power is instead of attacking and will not always work.

Secondly, what is this new power of yours you are suggesting? You can spend up to the amount of the other powers in the array, but conceptually what are you trying to do. Especially with indirect. Indirect strike can be pretty weird.
 

I be thinking our comic is going in the direction of investigating Labrys/Grant Industries.....

Ooo, invested in the Solid Air Alternate Power. Figured that would be better than Regeneration. We don't have that many Area-effect defensive/offensive powers in the group.
 

DM_Matt said:
A couple things. For one, Interpose is really good because it does not cost an action and works automatically. Your Deflect power is instead of attacking and will not always work.
Yeah, that's what I was seeing. The advantage would be the no need of an action to work. NICE!!!

DM_Matt said:
Secondly, what is this new power of yours you are suggesting? You can spend up to the amount of the other powers in the array, but conceptually what are you trying to do. Especially with indirect. Indirect strike can be pretty weird.

No new power, simply wondering if the array powers that are not using their full potential of power points can do so at any time. I agree, indirect Strike would simply be a blast, indirect, IMO. I was just throwing an example out there, albeit a poorly chosen example.

As for the 1pp, not sure where I would use it. I will have to check on options.
 

So, with this being my first battle, somewhat, I can change around some things. I see me as potentially removing one rank of Luck to take Interpose Feat. I would also think of saving up the power point until I gain enough to get one more rank in Device. Then, I could up the Super Strength by one rank, and array power by another rank as well. Allowable?
 


Should we assume that we'll be meeting back up in the morning and sort of work backwards?

Hmm, what to buy?

I was thinking of saving up for a "faster than the eye" Concealment ability. Displacement seems like a good flaw since it shouldn't be hard to notice that she's moving around. I was thinking that it should also be ineffective against super fast characters; Shooting Star certainly wouldn't be able to cause the Flash to lose track of her with her level of speed. I'm not quite sure exactly how to define that exactly - there are lots of ways to be fast, and I don't know what an appropriate breakpoint would be.

Buying Continuous on 1 rank of Flight might be cool if allowed - sort of an auto-hover mode.

Luck is always good. The lack of Improved Initiative is pretty odd too. Search and Escape Artist seem like useful, in concept skills to start buying up. Skill Mastery might be useful. One of those skill challenge feats for Acrobatics might be good too.
 

Victim said:
Should we assume that we'll be meeting back up in the morning and sort of work backwards?

Hmm, what to buy?

I was thinking of saving up for a "faster than the eye" Concealment ability. Displacement seems like a good flaw since it shouldn't be hard to notice that she's moving around. I was thinking that it should also be ineffective against super fast characters; Shooting Star certainly wouldn't be able to cause the Flash to lose track of her with her level of speed. I'm not quite sure exactly how to define that exactly - there are lots of ways to be fast, and I don't know what an appropriate breakpoint would be.

Buying Continuous on 1 rank of Flight might be cool if allowed - sort of an auto-hover mode.

Luck is always good. The lack of Improved Initiative is pretty odd too. Search and Escape Artist seem like useful, in concept skills to start buying up. Skill Mastery might be useful. One of those skill challenge feats for Acrobatics might be good too.

Most of this is OK, except the auto-hover, which is a bit of a dodge on Concentration.
 


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