It's PL 11, 165 pp.
Relevant character creation stuff from Matt's first post:
4. Banned Powers: Time Control and travel, Nemesis, the Uncontrolled flaw on most powers (allowed on a case-by-case basis. I allow uncontrolled visions and the like)
5. Equipment: If it is something that you would have had, and that you will use, buy it. That being said, once your characters join the organization (we will be picking up from the end of that intro), you will have access to a certain amount of equipment each adventure, but you might not be able to choose it and usually will not be able to have any given piece of equipment at all times.
6. House Rule: Fractions. You can buy fractional ranks of ranked feats that grant benefits per rank. For instance, you can take 1.5 ranks of attack specialization (pointy stick) to get +3 to attacks with a pointy stick. You also can get skills that do not total to a multiple of four.
7. If you have access to the Mastermind's Manual, you may take Skill Challenge feats.