Superheroes of The Trust OOC Thread (Accepting Alts)

DM_Matt said:
My primary concern is invisibility at will, especially combined with flight 7 and move-by attack and blast. Basically, you could be making long-range invisible strafing runs, which is a classic MM broken character strategy. besides, being invisible other than when scouting or infiltrating is not really genre-appropriate. Perhaps you could do displacement from UP? Its half the price of the same senses of invisibility and gives a 50% miss chance. Aternatively, you can have invis to all visual sense as an AP off your light control array, meaning you can be totally invisible but not attack at the same time. Or, you can do both, and still save a PP compared to what you have now, although I would reserve the right to make you switch out displacement later if it becomes abusive.
I am not a munchkin and really I just picked Invisibility cause I had 4 points to burn.

Just going to increase Charisma by 4 and call it a day.
 

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Some suggestions:
1) Perform should count as one skill- you shouldn't need a separate one for everything- just define what it is you perform and that's the skill. It's too expensive otherwise (and I know Matt agrees with me about that). So that saves 3 pp.

2) Your Diplomacy is over cap- Attractive counts on your skill ranks. So you should take off 2 ranks here.

3) Your Notice is awfully low for someone with light-base powers. Shift those 2 ranks from Diplomacy to Notice and spend 1 of the saved pp here, so you have Notice 8 (+9)

4) Spend 1 more pp on Benefit (Fame)

5) Consider spending 1 pp on 4 ranks in Acrobatics—it seems appropriate for a showman with such high dexterity. Or maybe even additional Notice.

6) You're a rock star- it's a little strange to be Invisible during combat. Much more appropriate seems to be the Displacement power from Ultimate Power (also 4 pp, and sustained duration):

You can create a visual distortion that causes you to appear in an area adjacent (about 5 feet away) from where you actually are. This provides total concealment in that opponents attacking your apparent position have a 50% miss chance and your actual position is difficult to detect (use the guidelines under the Concealment effect description). This power is not quite as useful as true invisibility as your displaced image is still present; anyone seeing it knows you are nearby, just not necessarily where. You can shift the position of your displaced image as a free action once each round, but it must always remain within 5 feet of your actual position.

7) Your array cost is wrong. It should be 25 pp (22 base + 3 APs)

8) Flight 7 gives 1000 mph as a move action. That’s 4000 mph on a sprint. Flight 6 is half that speed, which is still really fast, and would save you 2 pp (solving the problem just mentioned)

9) A health nut with 12 Con? 14 Con seems more appropriate for a health nut, superhero with powers aside.
 

Vanifae said:
I am not a munchkin and really I just picked Invisibility cause I had 4 points to burn.

Just going to increase Charisma by 4 and call it a day.

I did not mean to imply that you are, and it makes sense in character. Its just that you happened to have stumbled upon a set of abilities that in this system are too strong.
 

Health nut just means he takes care of himself, I am not sure how that translates to higher Constitution?

He isn't beefy he is lean and in shape. I am not sure what the deal is with that?

So is +15 the max bonus he can have with a skill? I just read that as ranks... but maybe I was wrong.
 

Elric said:
Some suggestions:
1) Perform should count as one skill- you shouldn't need a separate one for everything- just define what it is you perform and that's the skill. It's too expensive otherwise (and I know Matt agrees with me about that). So that saves 3 pp.

2) Your Diplomacy is over cap- Attractive counts on your skill ranks. So you should take off 2 ranks here.

3) Your Notice is awfully low for someone with light-base powers. Shift those 2 ranks from Diplomacy to Notice and spend 1 of the saved pp here, so you have Notice 8 (+9)

4) Spend 1 more pp on Benefit (Fame)

5) Consider spending 1 pp on 4 ranks in Acrobatics—it seems appropriate for a showman with such high dexterity. Or maybe even additional Notice.

6) You're a rock star- it's a little strange to be Invisible during combat. Much more appropriate seems to be the Displacement power from Ultimate Power (also 4 pp, and sustained duration):

You can create a visual distortion that causes you to appear in an area adjacent (about 5 feet away) from where you actually are. This provides total concealment in that opponents attacking your apparent position have a 50% miss chance and your actual position is difficult to detect (use the guidelines under the Concealment effect description). This power is not quite as useful as true invisibility as your displaced image is still present; anyone seeing it knows you are nearby, just not necessarily where. You can shift the position of your displaced image as a free action once each round, but it must always remain within 5 feet of your actual position.

7) Your array cost is wrong. It should be 25 pp (22 base + 3 APs)

8) Flight 7 gives 1000 mph as a move action. That’s 4000 mph on a sprint. Flight 6 is half that speed, which is still really fast, and would save you 2 pp (solving the problem just mentioned)

9) A health nut with 12 Con? 14 Con seems more appropriate for a health nut, superhero with powers aside.

I agree with these. Also, upping charisma even more is more expensive than just upping your charisma-based skills, since they are not at the cape except with attractive (attractive is those skills with the limited flaw...it is cheaper, but worse, than having those skills for everything), and your Cha is plenty high as it is. Also, re Con, the lowest in the party right now is 16, and thats for the witch girl and the costumed adventurer.
 


Vanifae said:
Health nut just means he takes care of himself, I am not sure how that translates to higher Constitution?

He isn't beefy he is lean and in shape. I am not sure what the deal is with that?

So is +15 the max bonus he can have with a skill? I just read that as ranks... but maybe I was wrong.

Con is just general health. Its completely justifiable to be relatively high. your skill max is +16 at PL11, but remember that attractive counts towards the cap. Bonuses from ability scores do not count, which makes high ability scores really good when your skill is maxed out, but not as good when they aren't.
 

Vanifae said:
Health nut just means he takes care of himself, I am not sure how that translates to higher Constitution?

He isn't beefy he is lean and in shape. I am not sure what the deal is with that?

So is +15 the max bonus he can have with a skill? I just read that as ranks... but maybe I was wrong.

It's 16 ranks (it would be 15 ranks at PL 15). You can have up to a +32 bonus with a Charisma based skill in theory at PL 16, since both your skill ranks and Charisma modifier can each contribute +16. But Attractive specifically mentions that it counts against skill rank limits.

Also, Constitution is health, endurance, and physical resilience. Being a health nut should translate to a higher Con. The Con thing won't impact the power of your character very much (you'll get slightly stronger by taking higher Con), but it's just a little strange for the health nut character to have the lowest constitution in the party by a significant margin.
 

Vanifae said:
Are you afraid I am like too weak?

For a superhero, yeah. Con is basically Fort + Tough (Protection, force field, etc) with free recovery bonus. A +1 to recovery means that you could fail a lot of recovery checks, and have a 40% chance of failing the check to not be killed instantly if you get a dying result. A slightly higher bonus will help you out quite a bit there. Also, its a concept thing, as it seems that you would not logically be much less hearty than the rest of the group, tohugh not as hearty as those with related super-powers like Nitro and Star.
 
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Elric said:
It's 16 ranks (it would be 15 ranks at PL 15). You can have up to a +32 bonus with a Charisma based skill in theory at PL 16, since both your skill ranks and Charisma modifier can each contribute +16. But Attractive specifically mentions that it counts against skill rank limits.

Also, Constitution is health, endurance, and physical resilience. Being a health nut should translate to a higher Con. The Con thing won't impact the power of your character very much (you'll get slightly stronger by taking higher Con), but it's just a little strange for the health nut character to have the lowest constitution in the party by a significant margin.
Well going by the second edition several of the characters PL 10, have comparable constitutions to his, I think this is an issue I am not changing, so unless it will somehow impact the game, I say we leave that alone and I will focus on the other stuff.
 

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