Victim said:IIRC, the Trust HQ was in Virginia. Hence the need to use the its teleporter to get to FC instead of just flying there directly.
Vanifae said:I added two complications, Fame and Enemy; the enemy being the drug trafficking underworld... but obviously it could be a specific villain based out of Freedom City.
kirinke said:Next question:
How many extra PP did we get during play? I thought it was around 5 if I'm not mistaken.
kirinke said:Could I change the can't cast earth/ground spells to a drawback? So I can get an extra PP?
Elric said:It's not a drawback that a character's descriptors don't encompass the ability to do everything. It is simply an expectation for how characters will be built. Nitro can't use Earth/ground spells, or even magic at all. He doesn't get a pp back for it either
How does The Vanguard of Justice sound as a group name to everyone?
kirinke said:Drat it.... ^_^ Well, if you don't ask and all.
Either Spirits of Justice or The Vanguard of Justice is okay with me. I like the Spirits of Justice more though.
Elric said:OK, I guess I'm out-voted. How about Spirit of Justice instead of Spirits of Justice. That way it's less of an implication "we are ghost-heroes."