Superheroes of The Trust OOC Thread (Accepting Alts)

I added two complications, Fame and Enemy; the enemy being the drug trafficking underworld... but obviously it could be a specific villain based out of Freedom City.
 

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Victim said:
IIRC, the Trust HQ was in Virginia. Hence the need to use the its teleporter to get to FC instead of just flying there directly.

The nearest teleporter is to the hanger on the outskirts of the city (which btw has all you need for a local base). There you can take that plane they have assigned to you (if you don't mind being obvious), or some other vehicle like that armored van you first met in.
 


kirinke said:
Next question:
How many extra PP did we get during play? I thought it was around 5 if I'm not mistaken.

Nope, it's 4 pp. 3 pp after the initial adventure, and 1 more pp after the recent adventure.

Viridian could take +1 base Defense with 2 pp and then 2 new powers in her arrays.

Hmm- I like the idea of Maze: Dimensional Pocket 11 (Extras: Range Perception, +2, Alternate Save: Will, +0; Flaw: Full-Round Action, -1) (33 pp total).

Of course, this also lets you hold a ton of stuff in your dimensional pocket, which would be useful but doesn't necessarily seem in the flavor of a Maze spell.
 

I still think that earth control or plant control would work well with Viridian's theme. Earth Control especially if you want to go the route of the traditional Gaia worshipping witch type. :)

Could I change the can't cast earth/ground spells to a drawback? So Hope can get an extra PP?
 
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kirinke said:
Could I change the can't cast earth/ground spells to a drawback? So I can get an extra PP?

It's not a drawback that a character's descriptors don't encompass the ability to do everything. It is simply an expectation for how characters will be built. Nitro can't use Earth/ground spells, or even magic at all. He doesn't get a pp back for it either :)

How does The Vanguard of Justice sound as a group name to everyone?
 

Elric said:
It's not a drawback that a character's descriptors don't encompass the ability to do everything. It is simply an expectation for how characters will be built. Nitro can't use Earth/ground spells, or even magic at all. He doesn't get a pp back for it either :)

How does The Vanguard of Justice sound as a group name to everyone?

Drat it.... ^_^ Well, if you don't ask and all. :)

Either Spirits of Justice or The Vanguard of Justice is okay with me. I like the Spirits of Justice more though.
 


OK, I guess I'm out-voted. How about Spirit of Justice instead of Spirits of Justice. That way it's less of an implication "we are ghost-heroes."
 

Elric said:
OK, I guess I'm out-voted. How about Spirit of Justice instead of Spirits of Justice. That way it's less of an implication "we are ghost-heroes."

Yeah, I don't like spirit either, since there is nothing all that spiritual or spirit-like about the group. Of course, if you want to RP it, you can go consult the Trust's PR guy (yes, despite being a secret organization, they still have one for their fronts).
 

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