Superheroes of The Trust OOC Thread (Accepting Alts)

Oh man! You're running M&M!

I was thinking about a flying kinetic controller. His best attack power is an Autofire Blast:

Blast 10 (Modifiers: Shapable Targeted Area +1, Distracting -1, Full Round Action -1, Autofire 3 +3, Check Required (Concentration DC20) -1, Flaw: Must brace self on solid surface (i.e. can't be flying) -1, -1 drawback full power, +1 power feat homing
10*(2 +3autofire +1targeted area -distracting,-1 full round action, -1 concentration check -1 flaw)-1 full power +1 homing = 20pp)

I'm going to call him... Uber Man :) (sorry, couldn't resist) Edit: Seriously, though, my build of Johnny Nitro (pro wrestler turned superhero after receiving powers making him Unbreakable) would work great at PL 11.
 
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I will throw my towel into the ring. One possibility is a super based off of a PL whatever-we-decied spirit fox. I.e. a Kitsune... I am most way done with a build now, but I am more than happy to redo to fit. Or something else
 

Ill bite, I am thinking Energy Controller, a burrowing Magnetic controller

The Magnetic Mole

Stats:

Str 12
Dex 18
Con 12
Int 10
Wiz 12
cha 16
Powers:
Magnetic Control 14
( Blast, Homing, Prescise)
Force field 11
(extras; Impervious)
Protection 6
Deflect 6
Burrowing 10

Skills

Bluff 10 (+13)
Concentration 11(+12)
Notice 7(+8)
Gather Information 8(+11)
Diplomacy 4(+7)

Feats
Accurate Attack
Improved initiative
Power Attack
precise Shot
Quick change
Taunt

Attack +9
Damage +14(Magnetic blast)
Defense: +9
initiative +8

Toughness: +18(with force field) / +8(without)
Fortitude; +7
Reflex +8
Will +8
 
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Moggthegob said:
Ill bite, I am thinking Energy Controller, a burrowing Magnetic controller

The Magnetic Mole

Stats:

Str 12
Dex 18
Con 12
Int 10
Wiz 12
cha 16
Powers:
Magnetic Control 14
( Blast, Homing, Prescise)
Force field 11
(extras; Impervious)
Protection 6
Deflect 6
Burrowing 10

Skills

Bluff 10 (+13)
Concentration 11(+12)
Notice 7(+8)
Gather Information 8(+11)
Diplomacy 4(+7)

Feats
Accurate Attack
Improved initiative
Power Attack
precise Shot
Quick change
Taunt

Attack +9
Damage +14(Magnetic blast)
Defense: +9
initiative +8

Toughness: +18(with force field) / +8(without)
Fortitude; +7
Reflex +8
Will +8

You are waaaay over your caps there. Your Toughness + Defense and your Attack + damage need to equal PL x2 each, the GM needs to approve tradeoffs. tradeoffs of a magnitude of 5 or so are fine, more than that you'll have to justify.

Also, for all builds:
1. Fluff in addition to crunch, please.
2. Please list the point costs of everything you buy.
 

Shayuri said:
Hmmm... What about "super mage" characters? Latter-day witches wizards and warlocks?

Or perhaps transdimensional powers...

Magic is allowed. So is supertech, mutations, skill, aliens so long as your species is either extinct or has no direct relations with earth (i.e. individual aliens are OK, but alien civilizations will not be part of the campaign world), people stranded from alternative universes or other times, naturally-empowered non-alien non-mutants, psions....pretty much any typical comic book power source.
 

Johnny Nitro: "Not only am I better than you- I'm also better looking"

Here's Johnny Nitro's history:

[sblock=History]
John Hennigan, aka Johnny Nitro, was having a glorious career in the WWE. After graduating from college at UC Davis, where he did gymnastics and wrestling, the Los Angeles native decided to enter into a reality TV contest to be trained as a pro wrestler. He won the reality TV show, Tough Enough III, and was entered into the "minor leagues" of wrestling where he toiled in relative obscurity.

WWE organizers recognized his talent, though, and he was soon promoted through the ranks and given a spot in the SmackDown! tag team MNM, on Thursday nights in your local station. MNM was a great success in the ring and off (to which John attributed his skill and good looks) and soon won the WWE tag team championships. They were defeated a few months later, on July 24, 2005. It was October 28, though, and MNM would have their revenge.

The script called for Nitro to be savagely beat up and for Heidenreich, all 6'7” and 300 lbs of him, to do a Shooting Star Press on Nitro, an acrobatic move in which the attacker jumps forward from an elevated position, executes a backflip in mid-air, and lands stomach first across an opponent lying on the ground below. Nitro would take the hit and then, summoning reserves of strength that would seem unimaginable, he’d get back up and he and his teammate Mercury would win the fight.

Heidenreich had never done a shooting star press in a match before, since he was a little too reckless in general, but he had been practicing and it seemed like he'd be able to pull it off fine. Now, as John lay on his stomach waiting for Heidenreich to jump, he really hoped they had been correct. He heard Heidenreich leap and a thought crossed his mind “he’s jumped too fast.”

Heidenreich had jumped too far. His knee slammed into the back of Nitro’s head, as he said it later, with enough force to kill an ox. John felt himself get hit—it hurt, but the pain subsided almost immediately. The paramedics were already starting to run on stage when Nitro stood up and waved them off, to the shock of an anguished (if a guy that big and scary can ever look anguished) Heidenreich, who probably thought he had just ended both of their careers.

MNM went on to win the match—the crowd went wild and John had never felt better. After the match, Mercury asked him “Man, when did you and Heidenreich figure out how to pull that move off? You had me fooled- from the way it looked like he hit you I thought you’d be lucky to escape with a concussion.” John wasn’t sure how to answer so he just went with the safe “You’ll have to buy me half a dozen beers before I’ll tell you that one.” They went off to party and the issue was soon forgotten. Heidenreich, never one to dwell on his own faults, seemed to think that they had planned that outcome as well and said as much in interviews that night.

Throughout that evening, though, John wondered—what had happened back in the ring? At one point in the evening he picked up a keg over his head and felt like he could have done it one-handed. “Was that just the beer?” he wondered. The next afternoon, after waking up in his awesome bachelor pad with no hangover despite the incredible amount of beer he drank the night before, John decided to try to figure all of this out.

He grabbed a boxing glove and tried punching the wall. Didn’t feel anything- the glove’s too thick. He tried punching the wall really hard—there, his hand hurt a little and had he made a small crack in the wall? Or was that there before? “Only one way to find out” he decided, took off the glove, and threw a haymaker. His punch broke a huge hole in the wall and instead of being broken his hand just stung and then felt better. Obviously he needed to try something else.

He grabbed a pin and tried to prick his finger- it didn’t work, he couldn’t penetrate his skin. John took a usually decorative katana and tried to prick his finger- that didn’t work either. After considering it for a bit, he swung the katana at his arm (the blade wasn’t that sharp) and while he felt the impact and that hurt, it didn’t even come close to breaking the skin. That was enough to convince John that he was invulnerable. He ran to the sink, filled a spare pot with nearly boiling water, and dumped it on his head…

By the time 3 hours later, when he left the hospital where he was treated for burns, John realized that he wasn’t invulnerable. Punching the wall had hurt his hand, but it hadn’t done any lasting damage. The bandages proved that some things could do him lasting damage, though.

As he left the hospital, some WWE fans recognized him. After he signed some autographs one perceptive fan saw the bandages on his neck and asked “Nitro? You ok after yesterday?” “I’m fine.” John replied. “Just too much partying. I’m as good as new.” With that he did a standard backflip for the fans. At least, it was supposed to be a backflip. It came out as a double-backflip, something which John didn’t even know he could do, much less do from a standing start. He thanked the fans for their interest and then went home.

John still hasn’t learned the origin of his super-powers, which make him faster, stronger, and (especially) tougher than any man. He noticed that he was also starting to become more perceptive too- a quality he had never had before. Did have these powers all along and just unlock them somehow, or did they appear because of some other event? He decided he couldn’t go back to the WWE now that he had the opportunity to be on an even bigger stage. He had always liked helping people and he had always liked having fans.

After some deliberation he told Mercury and Melina his intentions, and then held a press conference to announce his retirement from the WWE and his intention to join a superhero group that was looking to accept “a really good-looking super-powered California dude.”

[/sblock]
 
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I'm interested in playing.

When would you like to start? I am going out of town for July 4th, and I may not be back until Saturday, July 7th.

I am currently thinking of playing a mystical otherdimensional entity. Magic-linked powers, but only a few derived from the Magic power.
 

Here's Johnny Nitro's character sheet:

[sblock="Character Sheet"]
JOHNNY NITRO
"Not only am I better than you- I'm also better looking"
PL: 11 (165 pp)

ABILITIES: STR: 38 (+14/+4) DEX: 16 (+3) CON: 32 (+11/+4) INT: 10 (0) WIS: 10 (0) CHA: 16 (+3)

SKILLS: Acrobatics 14 (+17), Bluff 4 (+7), Climb (+14), Diplomacy 4 (+7), Disguise (+3), Drive (+3), Escape Artist (+3), Gather Info 8 (+11), Handle Animal (+3), Intimidate 14 (+17), Notice 8 (+8), Sense Motive 4 (+4), Stealth (+3), Swim (+14)

FEATS: Accurate Attack, Acrobatic Bluff, All-out Attack, Attack Focus: Melee (6), Attack Specialization: Grappling (2), Attractive (2), Contacts, Defensive Attack, Distract (Intimidate), Dodge Focus (6), Evasion (2), Fearless, Grappling Finesse, Improved Critical: Unarmed (1), Improved Grab, Improved Grapple, Interpose, Move-by Action, Power Attack, Redirect, Set-Up, Startle, Stunning Attack, Takedown Attack (1), Ultimate Effort (Toughness save), Uncanny Dodge (Hearing)

POWERS: *Enhanced Strength [20]
*Super-Strength [1], *Power Feat: Ground Strike,
*Enhanced Constitution [14],
*Leaping [4], *Speed [1],
*Regeneration 7 (Bruised, 1/round w/ no rest) [7], (Staggered, 1/ per full round)
Minor but sensible rules dodge: Regeneration works on bruises from physical damage, even when he has an injured wound from energy damage,
*Immunity 20 (lethal physical damage, Limited- [20], *lethal physical damage becomes nonlethal damage),

COMBAT: Attack +2 [Unarmed +8 attack, +14 dmg (Bruise), Grapple bonus +27] Defense 21 (13 flat-footed), Init +3

SAVES: Toughness +11 (11 flat-footed), Fortitude +11, Reflex +8, Will +6

MOVEMENT: 100 feet per move action, 200 feet for a double move, 400 feet for a sprint, Jump 600 feet running long jump/300 standing long jump/150 high jump

CARRYING CAPACITY: Heavy Load: 4.8 tons, Medium Load: 3.2 tons, Light Load: 1.6 tons

Abilities 28 + Skills 14 (56 ranks) + Feats 39 + Powers 59 + Combat 14 + Saves 11 – Drawbacks 0 = 165 / 165

Tradeoff: -3 attack, +3 damage.

I'm using the 1 mph= 10 feet/round approximation.

I almost got away with no Alternate Powers- Shockwave sort of counts as an AP, though. APs help character power, but you don't need APs to be effective.

For a picture of the real-world WWE wrestler Johnny Nitro, who the character is based on, see here:
[/sblock]
 
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Elric said:
Oh man! You're running M&M!

I was thinking about a flying kinetic controller. His best attack power is an Autofire Blast:

Blast 10 (Modifiers: Shapable Targeted Area +1, Distracting -1, Full Round Action -1, Autofire 3 +3, Check Required (Concentration DC20) -1, Flaw: Must brace self on solid surface (i.e. can't be flying) -1, -1 drawback full power, +1 power feat homing
10*(2 +3autofire +1targeted area -distracting,-1 full round action, -1 concentration check -1 flaw)-1 full power +1 homing = 20pp)

I'm going to call him... Uber Man :) (sorry, couldn't resist) Edit: Seriously, though, my build of Johnny Nitro (pro wrestler turned superhero after receiving powers making him Unbreakable) would work great at PL 11.

HEY, Uberman is Copyright JEMAL industries. :P it's my name on the wizards boards. ;)

BTW, RE: Start Date...
I REALLY hope I'm back in town and have my copy of the book in time to get in on this one...
 

Jemal said:
HEY, Uberman is Copyright JEMAL industries. :P it's my name on the wizards boards. ;)

BTW, RE: Start Date...
I REALLY hope I'm back in town and have my copy of the book in time to get in on this one...

You should be fine timing-wise. by the way, they sell the books as fully-indexed, searchable .pdfs that you can DL right away, if you like that kind of thing.
 

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