Superheroes of The Trust OOC Thread (Accepting Alts)

Many apologies for my unscheduled dissapearance, I was only supposed to be gone for a day or two but couldn't get back until now.
 

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Blitz could be hitting with a physical attack and then an Aura. But since Optic was stunned (and Viridian originally), he could be taking damage from Knockback.
 

See the OOC thread. I misremembered that Nat 20 was maxed at stun, but its maxed at bruise. The second hits are knockback. If you get stunned, you get knocked back (if it is appropriate to the attack), and hit obstacles or the ground, taking damage. Also, there is another way to get 2 attacks. You can surge to get an extra attack, and then get fatigued. You can use an HP to nullify the fatigue, and thats what people are actually doing when they are getting extra attacks with an HP.

Thanx for the clarification.. I always thought that when you Nat 20, you take the minimum possible effect (Ie 1 bruised) if it's an 'impossible save'. Least that 's what mine says, unless I'm misreading it.
As for the extra attack, I thought it was spend an HP to surge, but upon rereading I see I'm wrong.
As for the knockback.. wow, and here I thought knockback was small-time damage that's "don't nat 1".
 

Yeah, Viridian only took a bruise and isn't stunned. It was settled up in this thread, but I don't think the game post was edited.

Knockback: 10 toughness character versus 10 damage. He's stunned and take knockback. Half of his toughness is used to resist damage (5), so he takes a value 5 knockback (25 ft, and up to 5 damage based on what he hits). Since the character takes a bruise from the opening hit, he's going against a DC 20 toughness save with +9. It'll probably only cause a Bruise (especially since the character is already stunned), but it's still not too easy.

Of course, Impervious allows the character to ignore the damage, and take no knockback in the first place. Even small time damage can be pretty serious with a big toughness shift or impervious.
 

Jemal said:
Thanx for the clarification.. I always thought that when you Nat 20, you take the minimum possible effect (Ie 1 bruised) if it's an 'impossible save'. Least that 's what mine says, unless I'm misreading it.
As for the extra attack, I thought it was spend an HP to surge, but upon rereading I see I'm wrong.
As for the knockback.. wow, and here I thought knockback was small-time damage that's "don't nat 1".

It does only say it under impossible toughness saves, HOWEVER if you think about it, IF you would otherwise take more than a bruise on a 20 on a save, THEN the save is thus impossible to make.
 

DM_Matt said:
It does only say it under impossible toughness saves, HOWEVER if you think about it, IF you would otherwise take more than a bruise on a 20 on a save, THEN the save is thus impossible to make.

OK... I don't get why you felt the need to say that.. did I miss something?

victim said:
Yeah, Viridian only took a bruise and isn't stunned. It was settled up in this thread, but I don't think the game post was edited.

Knockback: 10 toughness character versus 10 damage. He's stunned and take knockback. Half of his toughness is used to resist damage (5), so he takes a value 5 knockback (25 ft, and up to 5 damage based on what he hits). Since the character takes a bruise from the opening hit, he's going against a DC 20 toughness save with +9. It'll probably only cause a Bruise (especially since the character is already stunned), but it's still not too easy.

Of course, Impervious allows the character to ignore the damage, and take no knockback in the first place. Even small time damage can be pretty serious with a big toughness shift or impervious.
Ah, I see.
 

Jemal said:
OK... I don't get why you felt the need to say that.. did I miss something?


What I am saying is that while it looks like you said that the 20 thing only kicks in when a save would otherwise be impossible, I'm saying that this is the same as a rule that says that on a natural 20 you cannot take worse than a bruise, since if on a 20 you still take damage, then its an impossible save.

RE what Shayuri said about knockback, yeah, it can be pretty serious, especially against characters with defensive roll, who could lose a lot of toughness vis-a-vis the second save. Raven for instance was stunned by the attack, but full-on knocked out by the knockback (well, she rolled a 1, but still).
 


DM_Matt said:
RE what Shayuri said about knockback, yeah, it can be pretty serious, especially against characters with defensive roll, who could lose a lot of toughness vis-a-vis the second save. Raven for instance was stunned by the attack, but full-on knocked out by the knockback (well, she rolled a 1, but still).

Did you remember to roll a concentration check for Raven to keep her Defensive Roll feat when stunned? Not that I think it would have saved her given that she rolled a 1, but you never know.
 

Elric said:
Did you remember to roll a concentration check for Raven to keep her Defensive Roll feat when stunned? Not that I think it would have saved her given that she rolled a 1, but you never know.

She failed the check.
 

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