Superheroes of The Trust OOC Thread (Accepting Alts)


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The Rules said:
Generally, heroes each receive 1 power point for a successfully com-
pleted adventure, lasting for one game session. If the heroes overcame
especially powerful foes or difficult challenges, the GM can increase the
power point award to 2 points. For adventures lasting more than one
game session, the heroes should get 1 power point per session, plus a
possible bonus of 1 or 2 power points at the end if they did particularly
well.

3 seems to fit with this.
 
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Victim said:
We did particularly well?

You did fine, and there is the extra points for really tough baddies clause in the first part. Obviously, you weren't going to be able to derail the bad guys entirely in the prologue, though I did not expect Faust to get caught.
 

Nice.
I have a feeling that Faust is going to be Hope's particular nemisis, if he's not already.
:]

Matt? Here are the changes to Hope's character sheet. I took off the alternate power Fog and replaced it with Healing. It makes sense for the character, especially if Faust is her nemesis. His powers represents decay and ennui. Hope's powers represents life, the forces of nature, destruction and creation. So it fits.

Wind Magic (13 base power, 6 APs=19)
-Wind Carried Words"..........Communication 4 (hearing) +Area, + Two Way, Selective (13)
-Whisper of the Past 4........ (Postcognition, uncontrolled) (13)
-Driving Rain.............Environmental Control: hamper movement 6 (1/4th speed, 250 ft rad),
-Sense Air Flow
-Magical Awareness
-Winds of Spring (Healing)........(Restoration, Regrowth)
Total: 74 (+2 due to the drawback tiring for healing)


Drawbacks (-2pp):
-1pp Minor Vulnerability to Fire
-2pp Healing is Tiring
 
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Tiring Healing would be included in its array slot, not as bonus points outside the array. You'd spend one point on the AP to buy Healing with whatever addons you want and the tiring flaw.
 


kirinke said:
My vote is
Investigate the big purchase from The Foundry in FC (We don't have to actually invade their facilities which from all accounts would be suicide....)

I like investigate The Foundry as well. Of course, Nitro will probably suggest some version of "invading their facilities" at some point.
 

Foundry seems good enough. Cool super science gadgets for the (lose)? Lots of fun possibilities there.

Thinking of getting some combination of Evasion 2, +2 Search and +2 Knowledge: Tech, Imp Crit 1, and/or Luck Control 1 (reroll) -attack rolls only, -attacks targeting self only (training). Hmm, or should Shooting Star get more stealth?
 

Krinke, I just want to let you know I'm not attacking you, personally. I'm just replyling how she would based on things Hope has said...I just want to be clear that I have no personal problems how you're playing her and mean no offense.

As far as Nightweaver's advancement...

I'm going to take Elric's suggestion and put 2 points into Skills and buy 8 ranks of Concentration (8 ranks + 4 ability= +12 modifier)

with the third point I'm torn to buying back that rank of speed, or adding a snare off of darkness control...Vi has that covered but it might be nice to have a backup...
 

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