Superheroes of The Trust OOC Thread (Accepting Alts)

Shayuri said:
Hehe

Unless he has a GM designed weakness, I doubt lightning will have any special effects on him. :)

That said, the more blasts, the merrier.

I think everyone would benefit from a decision on whether or not you are countering the teleport. Once you decide I'll post the results, since it is obviously relevant to the next rounds actions for everyone.
 

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...if I'm not mistaken-when you use a hero point to improve a roll you add 10 to the roll if the roll is less then 10...so that 4 becomes a 14+11 = 25?
 

Shayuri said:
Yar. Sounds like people are leaning in favor of.

I shall post at once.

Two things:
1) Matt is letting you counter with the base Magic array rank (i.e., cost of Base Power/2), so that's at rank 17 (!)
2) If you spend an HP, you get to add 10 to the second roll because the die roll is below 10.
 

I'm not sure what you mean. I have Rank 11 in Countermagic.

And yes, the HP makes it a 10. That's a result of 21.

Sweet...it worked. Whew. :)

Ya know, we could take Gunner hostage too. Use him to secure safe passage out of the facility.
 
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Shayuri said:
I'm not sure what you mean. I have Rank 11 in Countermagic.

And yes, the HP makes it a 10. That's a result of 21.

The Instant Countering HP function is not the same as using our actual power (which is rank 11 but in a higher form of nullify (all magic instead of one effect). You just have to win an opposed power check based on the strongest power with the relevant descriptor. in this case, it is your magic array.
 

Yay, it worked. Of course, it'd be embarassing if the demon was able to kick our asses.

He can't leave; it's a cage match now. :)
 

Ifn ya'll want me to, once he's kao'd, I can have Hope spend a Hero point to cast that Fire Storm thing, I almost had her do awhile ago.

So, what would be best, Hope reinforcing the ice wall or helping with the blasting of demon boy?
 

kirinke said:
Ifn ya'll want me to, once he's kao'd, I can have Hope spend a Hero point to cast that Fire Storm thing, I almost had her do awhile ago.

So, what would be best, Hope reinforcing the ice wall or helping with the blasting of demon boy?

I'd sort of vote for blasting the demon. If it gets another action it can try to Teleport out again; even if Viridian readies to counter its teleport, it still might eat up another HP if she has to reroll the opposed roll. The guards might break through the existing walls this round, but if they'd do that easily then a second wall won't help that much, and if they'd do so with difficulty, they won't get many attacks on us even if they do break through.

Also, you have Power Attack so you should specify that you Power Attack for some amount (3 points, maybe) if Oni is stunned (and thus has a much lower defense than normal) by the time you get around to attacking.

Oh, now that I look at it there are 6 guards. That's a lot. And Hope is near the top of the initiative order. Maybe you could delay until the other PCs have gone to see how things play out. If Matt's last post is taken as the exact initiative order, the guards go after all of us, so you don't really lose anything by delaying.
 
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Alright, hope will Delay.

When she does attack, she will have the following:
Power Attack
Her lightening blast has this: Blast 12, Imp Crit 3, Knockback 4, Indirect
 

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