Revised...again
Spirit
Abilities: STR: 14 (+2) DEX: 30 (14) (+10) CON: 16 (+3) INT: 14 (+2) WIS: 14 (+2) CHA: 14 (+2)
Skills: +12 Climb [10 ranks], +7 Diplomacy [5 ranks], Knowledge +10 (Business) [8 ranks], +4 Knowledge (Earth Sciences) [2 ranks], +6 Notice [4 ranks], +8 Profession (Accountant) [6 ranks], +5 Survival [3 ranks]
Feats:
Attractive 2
Powers:
Comprehend (Speak/Read/Understand Any Language, Speak/Understand Machines) 6 [9pp] (-1 Doesn't work in a strong magnetic field)
Phantom translations appear to Spirit of all written communications written in a pale blue glowing script that hovers over the text whenever she can't understand something. Similarly, Spirit hears a cold voice translating any spoken language she doesn't understand, while the same voice deftly translates Spirit's voice to any language she desires.
Morphable Form Array [27 pp]
Mighty Strike 8 (Accurate, Indirect 3)
AP Elongation 4 (+1 Projection, Subtle, Indirect 3) LINKED Additional Limbs 3 (Subtle, Indirect 3)
AP Insubstantial 2 (+ 1 Action, + 1 Duration, Selective) LINKED Flight 4
AP Morph (Same Mass) 2 LINKED Protection 5 LINKED Snare 3 (Subtle, Reversible, Selective, +1 Aura, -1 Range Touch)
AP Density 6 (Subtle)
AP Regeneration (Injured 5 ranks, Disabled 2 ranks, Ability Damage 3 ranks, Resurrection 1 rank, Regrowth, -1 Doesn't work within a strong magnetic field)
AP Superspeed 4 (Rapid Attack, -1 Doesn't work within a strong magnetic field)
AP Flight 8 (Subtle, Moving Feint)
Able to deftly manipulate objects at range with her very form (though few would notice the difference between her aerated form and the surrounding air around her), Spirit is also able to manifest several other abilities by controlling her form such as making her body as dissipated as the air and flowing through cracks, changing her appearance, “throwing” a mighty strike that appears out of nowhere to assault her foes, healing her wounds through concentration, moving very quickly, and using her fine control over her body to lift enormous weights by increasing her mass.
Enhanced Dexterity 16 [12pp] (-1 Doesn't work within a strong magnetic field)
Spirit isn't quite a physical body anymore, and so she moves herself with the speed of thought, allowing great agility.
Enhanced Skill Array [10pp] (-1 Doesn't work within a strong magnetic field)
Eidetic Memory, Evasion, Improvised Tools, Quick Change 2, Uncanny Dodge (Taken together)
+ 8 skill ranks in either Computers, Disable Device, Knowledge (Life Sciences), Knowledge (Physical Sciences), Knowledge (Technology), Medicine, Pilot, & Search (All with -1 Distracting) (choose one at a time)
Much like her translation abilities, Spirit has access to an incredible wealth of knowledge to aid her in several important tasks. So much information, in fact, that it's nearly impossible for her to concentrate on other tasks while she's “being informed.”
Spirit can recall much of what she has learned or viewed simply by requesting it, and whatever unknown power source that grants her powers shows her. Often this occurs with bluish, hovering picture frames that only Spirit can see. When Spirit needs many tools, she finds her body changing to form them or the air forming to help accomplish the task. Since she's found out about her new powers she's never had to buy any new clothes either, as she easily creates and removes clothing out thin air and her own body.
Immunity (Life Support, Age, Sleep, starvation & thirst, critical hits,electricity) [19pp]
Spirit has been freed from most of the most onerous weaknesses of the flesh and also finds no great difficulty enduring even the most extravagant of sources of electricity.
Protection 4 [4pp]
Super Senses (Danger Sense, Distance Sense, Infravision, Radio, Time Sense, Ultra-Hearing, All Senses At Radius, Analytical Vision, Rapid Vision 2) [15pp]
Spirit's insane senses are what first tipped her off about her new status, and it's easy to see why. Spirit's new form makes her aware of an incredible array of trivia about her environment.
Combat: + 10 Atk, + 11 Def
Saves: Toughness +7 , Fortitude +9, Reflex +10, Will +7
Drawbacks:
Disability: No Identity (Uncommon, Minor) [-1pp]
Jessica Lane is presumed dead and/or missing in Europe. In any case, several police agencies would be very interested in talking to Jessica about her also missing friend if she were to suddenly turn up in the United States.
Disability: Penniless (Uncommon, Minor) [-1pp]
Spirit has a wealth score of 0. This would have more of an impact, except she doesn't need to sleep or eat so she can avoid most basic necessities. It does mean that something as simple as going to see a movie requires Spirit to break the law.
26 Abilities + 10 Skills (38 Ranks) + 2 Feats + 96 Powers + 22 Combat + 11 Saves – 2 Drawbacks = 165
Identity: Hero Only
Gender: Female Height: 6'2 Weight: 165 Hair: Platinum Blonde Eyes: Blue
Origin: Jessica Lane was once a mousy, somewhat frumpy woman slowly advancing toward middle age and spinsterhood when she won a vacation to Europe. Simply put the vacation was life-changing even before came upon her mysterious abilities, but her trip became more fundamentally evolving when she decided to take a weekend rock climbing hike with a friend in the Alps. Wandering far off the beaten path, the pair of rock climbers were stranded in a sudden snowstorm when her friend injured herself. Jessica left to seek help, but soon became lost herself until she found a mysterious cave to seek refuge in. There inside she found bizarre glyphs and writings, and a glowing blue sphere made of a strange golden metal. Unable to resist the urge to touch the sphere, Jessica's life was thrown out of kilter ever since. She awoke at home, wearing an appearance that was not her own nearly a year later in her apartment, which was being shown to new renters.
Wandering the streets confused, Jessica suddenly found herself in a wash of new information and senses thanks to her powers. Even as she was nearly overwhelmed by the new sensations, a black van pulled up and goons with high-tech weaponry and strange religious symbols attacked her. Despite being more than a match for the attackers, there was much collateral damage from the attack. Jessica was despondent and pledged to somehow make up it.
Theme: Spirit is a set of arrays now to reflect her various “forms.” The limitations to some of her powers by “strong magnetic fields” have been bought as partial limitations, but I'm not sure if they shouldn't be bought more properly as power Drawbacks which would make things a lot more expensive? Anyways, throwing her out there for insight and suggestion again. I don't THINK I've overstepped any level caps this time, but who knows. She makes my brain hurt, because I've got this vague notion of how she should work, but it's hard to shove her into the rules I think.