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Superheroes of The Trust OOC Thread (Accepting Alts)

Fangor the Fierce said:
Not really cheesy, as Wren has Tether ability on that Create Objects... It would move with his normal speed (flight) so that wouldn't be a problem. He also has the Movable extra, to be able to move it with TK as well. With TK8, that's Strength of 40 for moving everyone on an invisible protection 'sled' with cover from anything trying to shoot them...

Although, I am waiting to see when Wren actually gets into the complex, as he's still a few rounds ahead of you guys. And it would appear that you need IMMEDIATE withdrawal... We'll see what DM_MATT says on this, ;)

He will arrive this round with the rest of the group with his move action, and get to do a standard action once here.
 

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Raylis said:
or the shield may expand if she's dead set on taking us with the facility.



Power Stunting Dimensional Movement (one dimenson: Shattenwelt) with enough progression to get everyone out was what I had in mind. the shield that is/was blocking teleporting may not block dimensional movement.

Shattenwelt is not exactly the safest place for a severely wounded group to retreat to...a good plot hook though. Also, Does she have the HPs to do it and to get you home. She's exhausted as it is.
 

Shattenwelt, der: The “Shadow World,” an extradimensional source of pure darkness and a source of power for der Nacht Krieger and other shadow-wielders. So far as is known, the Shattenwelt is an infinite expanse of dark nothingness with a predatory, life-draining nature, accessible solely by mystical means.

Sounds like fun.
 

Elric said:
(If you're going to use Extra Effort, you can do better than that. If you're using Extra Effort, you could just as easily use Extra Effort to gain a power feat of Alternate Power: a really high rank Flight off of your main Blast power. Now Flight 17 might not be appropriate, but something like using your Cosmic Power to enhance your Flight speed for Flight 6 will get you x10 speed for your use of Extra Effort, rather than x2 Speed. In addition, you can keep using the enhanced Flight speed from Extra Effort until you switch to a different power in your Blast array, so it could help you for more than one round).
I was under the impression that when you used EE, on the next round, it didn't work anymore. If I was able to EE the use of flight 6, as an alternate power of Blast, and have it CONTINUE to be used in subsequent rounds, then I am all for it!!!

Although, question is, would the effective use of an alternate power be best served using a cosmic spacial control INTO the compound and then try to get everyone else out? Just wondering if an Alternate Power would best be used to provide some sort of cosmic bending to get him there in time and get you all out...

But then again, it's all an invalid point if I am a few rounds ahead of you all...
 



Hmm. At what point in the initiative do I come up compared to you two?

I need to know if we get rescued before I can come out of stun, or if I need to go before you guys. :)
 


If Wren can get to the others with a move action, and has one standard action left, he will use Extra Effort to gain Alternate Power of Cosmic Spatial Control. It will allow him the use of 38pp to use on Spatial Control, with the Power Feats of Progression x3 (3pp), to be able to get everyone out in one go and back to the getaway plane. Standard action to activate it, which can easily get everyone out of this blast radius, hopefully...

Of course, he doesn't KNOW that spatial control (form of teleporting) is being blocked...
 

Fangor the Fierce said:
I was under the impression that when you used EE, on the next round, it didn't work anymore. If I was able to EE the use of flight 6, as an alternate power of Blast, and have it CONTINUE to be used in subsequent rounds, then I am all for it!!!

See pg 120, "Power Stunt"

"The temporary power feat lasts for the duration of the encounter or until you choose to stop maintaining it, whichever comes first. This includes turning off the power or switching to a different Alternate Power" So if you gain an instant-duration power with a power stunt it's only one-use (see here) and if you gain a longer duration power stunt it lasts until you stop maintaining it or switch to a different power in an array.

This is sort of a crummy deal for instant-duration power stunts vis-a-vis longer duration power stunts- ruling that you can keep an instant duration power stunt for the duration of the encounter or until you switch to a different alternate power is probably a fairly common house rule.
 

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