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Superheroes of The Trust OOC Thread (Accepting Alts)

Elric said:
See pg 120, "Power Stunt"

"The temporary power feat lasts for the duration of the encounter or until you choose to stop maintaining it, whichever comes first. This includes turning off the power or switching to a different Alternate Power" So if you gain an instant-duration power with a power stunt it's only one-use (see here) and if you gain a longer duration power stunt it lasts until you stop maintaining it or switch to a different power in an array.

This is sort of a crummy deal for instant-duration power stunts vis-a-vis longer duration power stunts- ruling that you can keep an instant duration power stunt for the duration of the encounter or until you switch to a different alternate power is probably a fairly common house rule.
Thanks, I knew it made more sense the way you explained it. As you can tell, I am learning. :heh:
 

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Fangor the Fierce said:
If Wren can get to the others with a move action, and has one standard action left, he will use Extra Effort to gain Alternate Power of Cosmic Spatial Control. It will allow him the use of 38pp to use on Spatial Control, with the Power Feats of Progression x3 (3pp), to be able to get everyone out in one go and back to the getaway plane. Standard action to activate it, which can easily get everyone out of this blast radius, hopefully...

Of course, he doesn't KNOW that spatial control (form of teleporting) is being blocked...

(So I dont make you all repost stuff later, the plane is within the ward, which just blocks actually leaving the base)
 

You know, while evacing to the plane certainly seems safer and better on the IC level, X-D movement to the shadow world seems like a more interesting development. Plus Nightweaver seems to be having some hard times.
 

DM_Matt said:
Shattenwelt is not exactly the safest place for a severely wounded group to retreat to...a good plot hook though. Also, Does she have the HPs to do it and to get you home. She's exhausted as it is.

I don't believe that I've used my hero point during this combat, (I'll skim through to make sure once I'm back home from work) so HP to make exhausted to-> fatigued. Power stunt dimension move to the Shattenwelt ->exhausted and if need be move back to the trust base and promptly pass out.

It may not be the safest place, but it's the only place that makes sense with her power set.
 

It's worth pointing out that Nightweaver isn't obligated to do this...even if it does make sense for her powerset. We know help's on the way, since we got the comm from our newcomer.

You might wanna save the D-jump for if the rescue teleport doesn't work.
 

I suggest saving it to, at least until we know what's going to happen. :)

Hmmm. If they do have to go via Nightweaver's Shadow Jump, Hope is a postcog y'know. I always thought that in addition to being able to 'see the past' as it were, that meant being able to communicate with ghosts and spirits too. She'd probably attract the bloody things. ;) :]
 
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Let's try the Aladin's magic errr cosmic carpet ride first, if that fails, we can always fall back to plan B:
Nightweaver's ability to move them all into the Shadow Zone.

Oh and if Hope recovers enough, she'll use one of the hero points she gained during the fight (1 for figuring out the hiding place of the central compy and the other from being knocked out by being flung into a vat of molten metal) to break the ward keeping the group from teleporting out. Once she does that, she'll probably be in a coma for a day (she'll use the other to keep from being in a coma for a week) due to overextension of her magical abilities. It should be rather spectacular if it's possible. :] :heh:
 
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My last in game post stands. Wren will try to bend the cosmic substance of time itself, to grant him and his allies an escape via spatial control (teleport) with the appropriate mods needed (area cloud, selective, progression for mass and distance). It should be enough to get them all to the escape plane. Wren will be fatigued of course, and as for that, he would have 3HP left.

With Leadership, and ability to use HP to improve an allies condition, how many HP can be used per round? Would he have been able to expend another HP on the round to grant the unconscious hero to be awakened? It never really states how many different HP can be used on a single round, only that they can not be stacked to improve one instance of the Extra Effort and such.
 


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