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Superheroes of The Trust OOC Thread (Accepting Alts)

kirinke said:
Lol....
Stunned, knocked out.... Both out of action. :)

But that isnt the rule, Its out of action for a significant length of time. Stunned doesnt get you an HP. And Elric explained why that would be really ridiculous.
 

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DM_Matt said:
But that isnt the rule, Its out of action for a significant length of time. Stunned doesnt get you an HP. And Elric explained why that would be really ridiculous.

I did read up on stunned, she can only react, not act right? What sort of things could she do? Seriously? :confused:
 

kirinke said:
I did read up on stunned, she can only react, not act right? What sort of things could she do? Seriously? :confused:

She can do nothing and it will wear off in a round, or she can spend a hero point to get rid of it immediately.
 


My rather poor mental map of the battle had the parking lot on the opposite side of the warehouse from the street, so getting LoS while lying on the ground might be difficult. Without Homing, blind Indirect fire isn't going to be so accurate.
 

I honestly didn't know where were we were in relation to the warehouse.... :confused:
Edit that to attack the nearest bad-guy who is a threat. Otherwise, she'll hold an action and try not to puke. :]
 

Just wondering, are we using any kind of house rule on falling damage, or is it still +1 per 10 feet to a maximum of 20 damage. Also, how high up was Star? Victim might want to know in deciding what to reroll (or whether he wants to use Ultimate Defense).
 

Hmm. Well, I still have 2 HP. This might be a good time to use them. :) Let's try Dodge Mastery first.

Yay for autostabilizing in the worst case scenario.
 

Victim said:
Hmm. Well, I still have 2 HP. This might be a good time to use them. :) Let's try Dodge Mastery first.

Yay for autostabilizing in the worst case scenario.

Dodge mastery fails to change the outcome.
 

Elric said:
Just wondering, are we using any kind of house rule on falling damage, or is it still +1 per 10 feet to a maximum of 20 damage. Also, how high up was Star? Victim might want to know in deciding what to reroll (or whether he wants to use Ultimate Defense).

Large falling dmg hasn't really come up before, so I used the default. I could be persuaded not to in the future though.

It also helps that in this case 1) I want Asad to get away, and would rather not just fiat it (though Star gets an HP after this anyway for being taken down), and 2) If Asad is gunna get away, he might as well do something in the process that will make the PCs REALLY hate him, even though inflicting a dying result is not from a metagame perspective a big deal at the end of a fight on someone with a +9 recovery check.
 

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