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Superheroes of The Trust OOC Thread (Accepting Alts)

Don't bother spending a hero point on the Power Check- Matt said he rolled a 16 and since Star's rank is only 7, chances are you'd need 18-20 to beat that. Hmm, but I realize you can't buy off the stun from the Stun power just with the HP function- I'd try to reroll that Stun, though, since you're very likely to do well. Then Star might be able to simply reactivate flight as her action, or if that doesn't work, just Extra Effort a Cyclops-style blast at the ground to slow yourself down (Power Stunt Super-Movement: Slow-Falling), which you could do while attacking Asad since your array has so many pp in it that taking away 2 for Slow Falling should be easy.

Edit- or you could see that Asad is intended to get away and save the HP :)

Further edit- while we're on a related subject, are we going to start having HP carry over more? I think that would make sense, since then there wouldn't be a "rush to spend HP" near the end of every fight and it would make HP awards more meaningful. We just have to get better about keeping track of HP (ideally in the subject lines of the Game thread posts).

I also lobby for falling damage to get lowered. If it isn't lowered, expect Nitro to try to take out a villain with the "throw 200 feet in the air for Supreme Damage" maneuver at some point :)
 
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Elric said:
Don't bother spending a hero point on the Power Check- Matt said he rolled a 16 and since Star's rank is only 7, chances are you'd need 18-20 to beat that. Hmm, but I realize you can't buy off the stun from the Stun power just with the HP function- I'd try to reroll that Stun, though, since you're very likely to do well. Then Star might be able to simply reactivate flight as her action, or if that doesn't work, just Extra Effort a Cyclops-style blast at the ground to slow yourself down (Power Stunt Super-Movement: Slow-Falling), which you could do while attacking Asad since your array has so many pp in it that taking away 2 for Slow Falling should be easy.

Edit- or you could see that Asad is intended to get away and save the HP :)

Further edit- while we're on a related subject, are we going to start having HP carry over more? I think that would make sense, since then there wouldn't be a "rush to spend HP" near the end of every fight and it would make HP awards more meaningful. We just have to get better about keeping track of HP (ideally in the subject lines of the Game thread posts).

I also lobby for falling damage to get lowered. If it isn't lowered, expect Nitro to try to take out a villain with the "throw 200 feet in the air for Supreme Damage" maneuver at some point :)

Perhaps index the damage to the movement table in some way? Distance/10?
 

DM_Matt said:
Perhaps index the damage to the movement table in some way? Distance/10?

You mean the progression table? If so, you could do something like:

10 feet= +1 damage.
20 feet= 2 dmg
50 feet= 4 dmg
100 feet= 6 dmg
250 feet= 8 dmg
500 feet= 10 dmg

I'd probably stop there, but you could add 1000 feet= 12 damage if you were so inclined. Or you could make it start at 2 damage and go up from there by 2 if you want falls from small heights to feel comparatively more deadly. Note that I've rounded the 25 (feet) from the progression table down to 20 (feet) for simplicity in the above formula.

An alternate approach would be the simplest change: Falling does 1 damage per 20 feet, rounded up (maximum 10 damage)- just halve falling damage compared to what it is right now.
 

I'm not overly fond of the normal falling damage rules either. Terminal velocity for a person is what, like 120 mph? It seems off that falling does so much more than higher velocity slams (even if one assumes that the world has tons of immovable). Technically, Star takes more damage from an uncontrolled fall of 250 ft (enough extra to make sure Acrobatics can't reduce falling damage), than from trying to ram the world at hypersonic speed. :)

Baddies fleeing from Star don't need Fiat, since they always crit anyway. :)
 

Victim said:
I'm not overly fond of the normal falling damage rules either. Terminal velocity for a person is what, like 120 mph?

Yeah, that's one of the reasons why I wouldn't take falling damage much past 500 feet- back of the envelope calculation suggests that without air resistance a person would reach 120 mph at a little under 500 feet. So I guess with air resistance someone might still be accelerating past a fall of 500 feet- but not too much more.

As you point out, an All-Out Slam by someone with Speed 7 (1000 mph, so 4000 mph with all-out movement) does the same amount of damage as a fall from 110 feet, even though the person falling would be moving at about 50-60 mph. Seems strange.
 

DM_Matt said:
If Asad is gunna get away, he might as well do something in the process that will make the PCs REALLY hate him, even though inflicting a dying result is not from a metagame perspective a big deal at the end of a fight on someone with a +9 recovery check.

I think she'd be more upset about having her flight taken away and the backlash than the damage from crashing.
 


It seems that everyone has decided to go to the infirmary instead of staying in their area of the base, so Vanifae feel free to just walk in, having been paged by Ms. White.
 

DM_Matt said:
It seems that everyone has decided to go to the infirmary instead of staying in their area of the base, so Vanifae feel free to just walk in, having been paged by Ms. White.

Whaddya expect when one of their team mates had a durned close call like Star did? ;)
 
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Hee...we could also set Vani's entrance up after a brief timeskip.

That way we'd all be healed and ready to go...which seems appropriate.

The conversations with Megan, if they continue (as opposed to Megan telling us all to get out :)), can continue normally...they're just taking place "before" the main narration then.

I think as long as we're good about specifying which part of our posts are when, it should be fine. And honestly, I'd love the chance for the RP. Fast paced is nice, but we've barely gotten to know each other yet, IC. :)
 

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