So, I figured I'd start this thread with a villian to mark the first day of autumn falling on a monday...
Born on a Monday…
Solomon Grundy (Tank 15): HD 15d12+90; HP 205; Init -2; Spd 30 ft; Defense 9, flatfooted 11 (-2 Dex, +11 Class); BAB +11; Atk +25 melee (2d8+14, unarmed), or +9 ranged (5d4+14, Thrown Object); SQ Resilience, 11 DR physical; AL None; SV Fort +21, Ref +5, Will +3, Rec +9; Rep +7;
Str 27, Dex 6, Con 23, Int 6, Wis 6, Cha 8.
Background: Criminal
Occupation: Thug: Perks 2+3 power stunt (Flurry, Power Punch, Resistant to Fire, Cold, 1 unspent)
Hobby: Unarmed
Skills: Athletics 11 (+24), Influence 20 (+18), Perception 7 (+5), Unarmed 19 (+33)
Feats: All-Out Attack,Armor, Life Support, Superhuman Constitution, Permanent (growth), Power Attack, Power Level x11, Super Leap, Superhuman Strength, Resurrection, Regeneration
Access/Contacts/Followers: None
Wealth: NA
Possessions: None
Character Disadvantages: Hideous Appearance (DSR5)
The hardest thing about making up Grundy is his variability in power capability. One comic will show him getting his rear kicked by Batman and another having him hand out a beating to Superman. I went with a tank type for Grundy with a lack of combat Feats reflecting his inability to think tactically. He really is just a brick that hits things until they fall down. He is “powered” by elemental energy that imbues his form with pseudo-life. He is resistant to physical attacks, fire and cold. He does not need to eat, sleep or breathe. Grundy almost immortal (if he wasn’t already undead) due to the fact that when he is destroyed/killed he always seems comes back to “life” sooner or later.</SPAN>
Born on a Monday…
Solomon Grundy (Tank 15): HD 15d12+90; HP 205; Init -2; Spd 30 ft; Defense 9, flatfooted 11 (-2 Dex, +11 Class); BAB +11; Atk +25 melee (2d8+14, unarmed), or +9 ranged (5d4+14, Thrown Object); SQ Resilience, 11 DR physical; AL None; SV Fort +21, Ref +5, Will +3, Rec +9; Rep +7;
Str 27, Dex 6, Con 23, Int 6, Wis 6, Cha 8.
Background: Criminal
Occupation: Thug: Perks 2+3 power stunt (Flurry, Power Punch, Resistant to Fire, Cold, 1 unspent)
Hobby: Unarmed
Skills: Athletics 11 (+24), Influence 20 (+18), Perception 7 (+5), Unarmed 19 (+33)
Feats: All-Out Attack,Armor, Life Support, Superhuman Constitution, Permanent (growth), Power Attack, Power Level x11, Super Leap, Superhuman Strength, Resurrection, Regeneration
Access/Contacts/Followers: None
Wealth: NA
Possessions: None
Character Disadvantages: Hideous Appearance (DSR5)
The hardest thing about making up Grundy is his variability in power capability. One comic will show him getting his rear kicked by Batman and another having him hand out a beating to Superman. I went with a tank type for Grundy with a lack of combat Feats reflecting his inability to think tactically. He really is just a brick that hits things until they fall down. He is “powered” by elemental energy that imbues his form with pseudo-life. He is resistant to physical attacks, fire and cold. He does not need to eat, sleep or breathe. Grundy almost immortal (if he wasn’t already undead) due to the fact that when he is destroyed/killed he always seems comes back to “life” sooner or later.</SPAN>
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