An NPC from the upcoming Dark Future mini-setting/adventure, where U.S.H.E.R. are the bad guys.
Black Knight (Speedfreak 10): HD 10d8+20; HP 80; Init +6; Spd 30 ft, Fly 120 ft; Defense 26, flatfooted 20 (+6 Dex, +10 Class); BAB +7; Atk +12 melee (1d10+5 NL, unarmed), or +13 ranged (4d4+0, disintegrator rifle), or +13 ranged (absorption blast); SQ Need for Speed, 6 DR vs. physical, 6 DR vs. energy, 6 DR vs. psychic; AL U.S.H.E.R.; SV Fort +7, Ref +13, Will +4, Rec +5; Rep +9; Str 20, Dex 22, Con 14, Int 10, Wis 12, Cha 8.
Background: Law Enforcement
Occupation: Superagent: Perks 2+2 power stunts (Professional Reputation, Environmental Seal; Absorption Blast, Bulletproof)
Hobby: Unarmed
Skills: Influence 4 (+3), Leadership 12 (+11), Legal 12 (+12), Perception 13 (+14), Power Control 13 (+15), Streetwise 4 (+5), Unarmed 10 (+15), Vehicles 6 (+12)
Feats: Absorption (PL +2- worn device, multi-power), Armor (PL +2- worn device, multi-power), Ensnaring Attack (PL +2- worn device, multi-power; PL +2- limited uses, 4 per day), Flight (PL +2- worn device, multi-power), Mind Shield (PL +2- worn device, multi-power), Power Detection (PL +2- worn device, multi-power; PL +2- mutants only), Power Level x4, Superhuman Dexterity (PL +2- worn device, multi-power), Superhuman Strength (PL +2- worn device, multi-power), Teamwork (U.S.H.E.R.): +4 skill checks
Access/Contacts/Followers: Police Powers, national, police state; High Rank (Secret Access; Supply Contact- U.S.H.E.R. 27 Wealth)
Wealth: 12
Possessions: Disintegrator Rifle
Character Disadvantages: Code: Loyal to U.S.H.E.R. (DSR 5), Enemy: MAN (DSR 5)
Background: Specially selected, these agents enforce the Mutant Control Act, capturing mutants for internment in containment zones and enforcing order in containment zones.
Quote: “Halt! You are in violation of the Mutant Control Act!”