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SuperSam888's Homebrew Races

SuperSam888

Explorer
Here are some races from my hombrew setting.


Elderlings


+2 Intelligence, +1 Constitution

Age: They reach adulthood at age 12. They can live several hundred years.
Alignment: Chaotic is most common.
Size: Medium. About 5ft to 6ft tall.
Speed: 30 ft.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Lungs of the Void: You do not require oxygen. Therefore you can “breathe” on land, underwater, in a void, and so on. You are immune to magical asphyxiation, though inhalable poison still causes harm as does being physically strangled.
Gatekeeper: You are proficient in arcana. When using arcana to identify the nature or properties of portals you have advantage.
Armor of the Beyond: Gain Resistance to Necrotic and Psychic Damage
Languages: Common, Cthonic

A nomadic race of alien creatures wandering the realms beyond the void after the homeworld was destroyed by the Elder Gods.

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(I do not own art)









Gnolls

+1 to dexterity, +2 to charisma

Age: They reach adulthood at age 8 and can live to be roughly 80 years old.
Alignment: Neutral is most common.
Size: Medium. About 4ft to 5ft tall.
Speed: 30 ft.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Haggler: Proficient in either Persuasion or Bluff on checks made to make deals. Choice must be made at character creation. You also gain proficiency in perception.
Gnollish Profanity: At first level a gnoll can cast Deja Vu. At 3rd level a gnoll can cast Hideous Laughter. At 5th level a gnoll can cast Annoyance. Caster class for these spells is bard and caster level is equal to character level. Each of these spells don’t count towards spells slots, but can only be cast once per long rest in this way.
Languages: Common, Gnollish, and Numbasi.

A proud merchant race of hyena-men.


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Deja Vu
Enchantment Cantrip
Casting Time: 1 Action
Range: 60 feet
Components: V
Duration: Instantaneous
You choose a creature that you can see within range and leave a mental trigger in its thoughts. The creature is prompted to take the same actions it made in the previous round for the duration of its next turn (moving closer to its original target, casting the same spell, attacking the same target, or using an object again). If the subject does not take the same actions it must make a Charisma saving throw. On a failed save the target takes 1d6 psychic damage and has disadvantage on next attack roll and ability check made before the end of its next turn.
This spell's damage increases by 1D6 when you reach 5th level (2D6), 11th level (3D6), and 17th level (4D6).
Available to: Bards, Warlocks, Wizards.



Annoyance
LEVEL 3 Spell
CASTING TIME: 1 Action
RANGE/AREA: 30 ft
COMPONENTS: V
DURATION: 1 Minute
SCHOOL: Enchantment
ATTACK/SAVE WIS Save
The caster may cast annoyance on a target on a target it can see within 30 ft. The target must make a wisdom save or suffer the consequences: The target's concentration is interrupted. In addition, the target gains disadvantage on all attacks made and spells cast on anyone other than caster of annoyance. However they gain advantage on attacks made against the caster of annoyance.
"A spell is cast causing the target to hear a series of really annoying and distracting noises."
Available to Artificers and Bards


 

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