Supplementary multi- class choice

I'm most likely to add just a few levels of which class to my core character concept?

  • Bard

    Votes: 1 2.2%
  • Barbarian

    Votes: 3 6.5%
  • Cleric

    Votes: 0 0.0%
  • Druid

    Votes: 0 0.0%
  • Paladin

    Votes: 3 6.5%
  • Rogue

    Votes: 20 43.5%
  • Ranger

    Votes: 2 4.3%
  • Monk

    Votes: 1 2.2%
  • Fighter

    Votes: 14 30.4%
  • Sorcerer

    Votes: 2 4.3%
  • Wizard

    Votes: 0 0.0%

BVB

First Post
As you design or imagine your character, you decide that it would be appropriate for him to take 1-5 levels in another class to supplement his core class progression. For example, he's mostly a wizard but he's dabbled in the rogueish skills, or he's a dedicated fighter but he's got a couple of sorcerer spells in his blood. It might be one level of barbarian culture as part of his origin, or three levels as a lay priest-cleric that he's picked up along the way. ... We want to know about the so-called flavor multiclassing enhancement, not the dedicated career choice multiclassing.

(Set aside experience point penalty considerations for unequal leveling; we're not concerned with those game mechanics in this poll.)
 

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I expect that the fighter's feats, the rogue's skill points, the wizard's spells and familiar, and the cleric's healing spells will be the most attractive elements for minor multiclassing -- in other words, the four core classes.
 


Speaking purely at the uber-kewl-leet-skillz level, I'd add 2 levels of rogue to my core class (for skills and evasion).
 


for 3ed take 3 lvls of rogue for evasion, 2d6 sneak attack, tons of skill points, uncanny dodge, and 1 lvl of front loaded ranger
 

I just think the answer depends on the system you're using, and if you're talking 3.0 everyone will prolly vote ranger. If you're talking 3.5 it's a whole 'nother matter though.
 

Definitely fighter for me. While single class fighters get a little boring at the higher levels, a few levels of the class added to a character make for a hardier adventurer. Of course with spellcasters, the delay in spell progression can really hurt.
 

My vote goes for Rogue. My characters generally tend to fit some aspect of the rogue, often emphasizing either stealth skills or charisma-based skills. Rogues can be excellent choices for both of those categories.

I also tend to picture the rogue as fighting with cunning and guile. Sometimes I pick up a few rogue levels for my fighting-based characters for sneak attack and evasion. Both add a certain flavor to combat, in my opinion.

The "I dive under the lightning bolt and plunge my dagger into the wizard's back!" approach has more feel to me than the "I ignore the lightning bolt because of my high hit points and attack the wizard with my greatsword," approach, which my group's fighters use all too often.
 

Depending on my mood at the time, I toggle back and forth between a dedicated fighter with some rogueish social skills and nimble acrobatics moves, and a rogue with some enhanced fighting skills that he's picked up along his adventures (weapon specialization at level-4). ... In either case, I tend toward a duelist concept.

Aside from that, the idea of an animal buddy might draw me to a single level of wizard/sorcerer. I wish there was a balanced feat for getting a familiar without necessarily acquiring spells in the process. Sort of a poor-man's mage -- his great-great-great grandmother was a sorcerer, but all he inherited was a magical mental link with a rat.
 

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