Supplementary multi- class choice

I'm most likely to add just a few levels of which class to my core character concept?

  • Bard

    Votes: 1 2.2%
  • Barbarian

    Votes: 3 6.5%
  • Cleric

    Votes: 0 0.0%
  • Druid

    Votes: 0 0.0%
  • Paladin

    Votes: 3 6.5%
  • Rogue

    Votes: 20 43.5%
  • Ranger

    Votes: 2 4.3%
  • Monk

    Votes: 1 2.2%
  • Fighter

    Votes: 14 30.4%
  • Sorcerer

    Votes: 2 4.3%
  • Wizard

    Votes: 0 0.0%


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I wonder how much this will change with the 3.5 revision?

I suspect that Rogue will be much less popular, with Bard and Ranger taking the place.
 

Zappo said:
I voted rogue, with fighter a close second.

Now, who voted Paladin and why? :eek:
I didn't vote Paladin, but for any character with a high Charisma score - say, a sorcerer with a 20 Charisma, I have to think that a level of paladin to get a +5 bonus to all saving throws thanks to divine grace (and an additional +2 to Fort saves because that's the paladin's good save) is a very nice thing. :-)

Now, imagine the high-level sorcerer with his "Cha +6 booster" and 22 natural Charisma... that's a 28 Charisma, which equates to a nice little +9 to all saves (+11 Fort) - that's a much better bonus than 20 levels of a "bad save" class and almost as good as 20 levels of a "good save" class. All for the price of a single level? I'd do it. Plus, you get another point of BAB.

Basically, paladin leverages VERY well with high-Cha characters.

--The Sigil
 

BVB said:
We want to know about the so-called flavor multiclassing enhancement, not the dedicated career choice multiclassing.

If the multiclassing is for flavor, and not for mechanics, then I don't see how one's supposed to give a single flat answer. Shouldn't the answer depend on the flavor one wants for the individual character? Or do you expect that for all classes, one is likely to always add levels of rogue "for flavor"?
 


If you add a level of Paladin, add three. Apparently, Divine Grace is bumped up to 2, but even in 3.0, you got the Immunity to Fear Effects at second level and Turn Undead at 3rd. Now, with only three levels of Paladin, your turning rolls will suck... but that's why you take Power Attack and Divine Might. If you're a Sorceror, you can combine Power Attack, Divine Might, and/or Smite Evil with True Strike (and a greatsword) to do an amount of damage Sorcerors simply are not intended to deal in melee.

Personally, I like adding two levels of Monk to just about everything. I rarely play non-Lawful characters, I dislike armor, and those two levels are just full of nifties. I'm surprised noone else suggested it... it's perfect for arcane casters.
 

Bard. You know, that class who's big class feature is tied to ranks in Perform, not bard levels. (And don't forget that many uses of bardic music don't take an action.)
 

Rogue and Fighter are the clear winners, and IMHO the best designed classes in 3E. You can't overstate their flexability as classes. Psion is a distant third, though not an option here (as long as you're not using PsiHB psionic combat), again because of the flexability (add a few levels and you get access to all sorts of cool psionic feats and a few powers).
 

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