Traycor said:In my games I never allowed the buying/selling of magic items. They were always special and always had story behind them.
Hopefully 4E will do away with the idea of "ye ol' magic shope"
While I strongly believe that players should be able to craft magic items (even non-wizards, such as a dwarf of any class) I don't think that ANY magic item should have a price listing. Selling of magic items need not be supported in the core rules.
I tend to think that the default magic level should be similar to the 'twice as rare' option in the 3e DMG, where the sale of magic items is a rarity in the economic system but does happen occasionally.
However, I would like a game that can function with a fairly broad range of magic availability, that can support both an FR type setting with magic shops and a Conanesque low fantasy world, or one like Middle Earth where items may be found or gifted, but rarely bought & sold. Likewise I'd like a system which works with Wizards being common, as common as other PC classes, and also with Wizards being very rare.
IME I think earlier editions handled variable magic levels pretty well, it's not rocket science.