Ralif Redhammer
Legend
My experience is unfortunately the same.
And it gets rough say, when the rest of the group is running damage control to not have that social encounter turn into a battle because the munchkin has gone too long without a combat encounter and is being purposefully antagonistic. As a DM, you're stuck either ignoring the munchkin, which can cause them to either check out even further or become more disruptive, or risking your game getting sabotaged/sidetracked.
I've yet to see a powergamer take a real support role and be happy for long, but that's just my experience.
And it gets rough say, when the rest of the group is running damage control to not have that social encounter turn into a battle because the munchkin has gone too long without a combat encounter and is being purposefully antagonistic. As a DM, you're stuck either ignoring the munchkin, which can cause them to either check out even further or become more disruptive, or risking your game getting sabotaged/sidetracked.
I've yet to see a powergamer take a real support role and be happy for long, but that's just my experience.
Now, your character is a hammer, and every problem becomes a nail. And after investing the time and effort in making the the hammer, the player typically *really* wants to use it. And, if that shtick isn't what's called for, I find the player typically either "checks out" and disengages from the game until their shtick is called for, or (usually worse) tries to make as many moments as possible into uses for the shtick.