Ah good catch, and that was how I conceived it you were revealing an opening for subsequent attacks against that target. Although now perhaps that you mention that it might imply another which works the other way by sparking everyones verve if they attack someone other than who you did.I think Lead the Attack is not bad, but should only apply to the initial target. Something like this:
Lead the Attack
When you make an attack against a target on your turn, your allies gain a +1 bonus to attack rolls against that target until the start of your next turn.
Thanks. I like the version I wrote simply because is a support-oriented Fighting Style. In essence, your character's attacking the target is able to direct your allies to more likely hit, i.e. the +1 to attack rolls against it.Ah good catch, and that was how I conceived it you were revealing an opening for subsequent attacks against that target. Although now perhaps that you mention that it might imply another which works the other way by sparking everyones verve if they attack someone other than who you did.
To be fair, the concept he was working with barely touched upon the 4e PH1 Tactical Warlord.Hi everyone. I'm rather late to the party, but I finally started watching Mike Mearls's "Happy Fun Hour". It's a great series on YouTube to get insight into the early stages of the design process. In a set of episodes, he worked on a Warlord as a Fighter subclass (and incidentally, talked about why we didn't get a Warlord full class: because they couldn't imagine making a dozen subclasses for it)
And Resourceful and Skirmishing. And the fan-instigated 'Lazy' builds that actually ended up getting substantial official support. That's eight - as many as the highest-sub-class-count at release in the PH wizard had traditions.with regards to possible warlords ... which would you make? Just copying the 4E, we'd have Tactical, Inspiring, Insightful, Brave, and Artillery?
I saved it from a thread some time ago.
Protectors are capable individuals who take responsibility for the welfare of others. Anywhere there's even a trace of civilization, people need to be guided and protected, often from eachother. Protectors may work from a position of legitimate authority, like a peace officer or sheriff, they may be chosen by acclaim, looked to naturally in times of trouble, or even be self-appointed would-be heroes. They make a point of guiding, keeping save, and, when necessary, saving others. They will also tend to be adept at defusing potentially violent situations or resolving them with limited injury and loss of life. They emphasize prudence, common sense, community spirit and organization. Even when working with very capable even reckless allies like adventurers, the Protector counsels caution and careful, deliberate action - but, very often, Protectors do not heed their own advice, and may dash in to play the hero in moments of crisis.Nature Guide, if you want to include Lifeguard/David Hasselhoff (swimming) I'll consolidate these into the Protector.
I was thinking of just making that spend HD as part of a system wide if you recieve HP or THP additionally you may spend HD.Rally
As an action you can rally your allies. Select any number of allies that can hear you. At the cost of 1 tactical point per ally they gain advantage on saving throws and attacks on them are at disadvantage until the start of your next turn. You can spend a 2nd tactical point on any number of allies to permit them to roll up to half of their remaining HD to regain HP.
Hybrid - Fighter(A Striker flavor) / Warlord (Tactical Flavor) only probably too much Striker and too little of the latter for HybridTo be fair, the concept he was working with barely touched upon the 4e PH1 Tactical Warlord.
Well it was named Noble (Path of the Heart) in Touch of Class LOL - I do like that even if 5e dropped the ball its still rolling.The Icon (Princess or 'Lazylord'): Though not intended by the designers, a Warlord that isn't a capable fighter in its own right, and instead uses it's actions to inspire and incite allies, can cover a range of concepts not ever otherwise viable in D&D (nor most RPGs, really). The plucky side-kick who can't measure up to his heroes but who's antics, cooperation, and frequent need of saving bring out the most heroic in them. The psychologically important symbol (mascot, literal prince or princess, ringbearer, etc) who everyone in the party cares about on some level, and thus binds them together into a stronger whole. The victim in need of rescue. etc...
... and, sure, if your group like the idea, the effete commander, "sipping Sancerre & directing the battle" from a safe distance.
Icon ('LazyLord' - I like Garthanos's 'Princess Build,' but y'know, gender)
Now, we've seen in the recent UA article some new fighting styles.
What we haven't gotten was a support/leader oriented fighting style. But what could one be?
What are your ideas?
Reads like a middle ground between the 3.5e feat and the 4e power.Wolf Pack Tactics
When an ally moves adjacent to and attacks an enemy you are already adjacent to, that ally gains Advantage on the attack. When you hit an adjacent enemy, one ally adjacent to the same enemy can Disengage from it as a Reaction.
White RavenWhat we haven't gotten was a support/leader oriented fighting style. But what could one be?
What are your ideas?
When an ally who can hear you hits an enemy, that ally can use it's bonus action that turn to Dash or Disengage. When use your Action to Dash on your turn, allies who can see you may use a Reaction to move, as long as that movement ends closer to you.
When you use your action for any purpose other than making attacks, you can use your bonus action to make a melee attack. When you and an ally are both adjacent to an enemy, that enemy provokes opportunity attacks when moving away from either of you, even if disengaging or using a special movement normally exempt from opportunity attacks. (If more than one ally is adjacent to an enemy with you, you choose which one gains the benefit.)
Say you have Dueling and Defense, and are carrying a shield and a longsword while wearing armor...you get Defense's "+1 bonus to AC" AND Dueling's "+2 bonus to damage rolls". and coincidentally the benefits both apply and are not on the same things. Abilities which benefit positioning and the like seem appropriate to stack similarlyMy only concern with some of these is that they could be stacked my warriors multiclassing. At least the offensive fighting styles are mutually exclusive.
Say you have Dueling and Defense, and are carrying a shield and a longsword while wearing armor...you get Defense's "+1 bonus to AC" AND Dueling's "+2 bonus to damage rolls". and coincidentally the benefits both apply and are not on the same things. Abilities which benefit positioning and the like seem appropriate to stack similarly
It is a little silly, at times, the way D&D pushes fairly mundane uses of weapons to exclusive choices at chargen/level-up.I suppose this is the designer in me. I would have preferred these be more like stances and also to have had them be more consequential.
I am running into little roadblocks, there, too. 5e is very much Fight Harder, not Smarter, seems like.Nothing too tactical remember this is 5e boys!
Int is the fighters dump stat remember.... can't have them uppity jocks pretending they can actually think. The Tactical Warlord is the one in the cold really.I am running into little roadblocks, there, too. 5e is very much Fight Harder, not Smarter, seems like.
I like that all around ... extension of the action surge and the increase in reactions for allies... Bravura is the bold Warlord fits 5e, and a Charisma flavored one to boot,Bravura Spirit
When you us your Action Surge, your allies who can see you gain an additional reaction they can use before the start of your next turn. When you use the attack action, you can choose to grant Advantage to an enemy you attack until the start of your next turn. If that enemy attacks you with Advantage, it provokes an attack of opportunity from any of your allies adjacent to it.