Supporting Diablo-style Gameplay

You know, how I would do D&D Diablo style? I mean, really do it?

I would multiply all DCs, bonus, and penalties by 5 and roll percentile dice instead of d20's. Then, magic items could (Diablo-style) give lots of small incremental bonuses by percentile. Keeps the power-curve, but allows lots of unique and strange magic items, like this:

Silver Short War-Bow of Agile Speed
+7% to hit, +9% damage, +19% to initiative, +14% to acrobatics rolls

And you could match bonuses to adjectives, just like in Diablo II.
 

log in or register to remove this ad

You know, how I would do D&D Diablo style? I mean, really do it?

I would multiply all DCs, bonus, and penalties by 5 and roll percentile dice instead of d20's. Then, magic items could (Diablo-style) give lots of small incremental bonuses by percentile. Keeps the power-curve, but allows lots of unique and strange magic items, like this:

Silver Short War-Bow of Agile Speed
+7% to hit, +9% damage, +19% to initiative, +14% to acrobatics rolls

And you could match bonuses to adjectives, just like in Diablo II.
That sounds cool. D2: Awakening (the 2e AD&D Diablo II supplement) has Diablo-style random magic item tables; anyone know how that works?

Anyway, I'm off to the midnight release. Have fun, folks. :D
 



My first reaction is "no."

My second reaction is "good god no."

Diablo 3 is a twitch-based system which focuses on using a small number of skills in a variety of situations. It has a lot more in common with Call of Duty than D&D. Always has, always will.

I suppose if you took 4E, replaced magical items that had interesting powers with magical items that had flat bonuses, significantly reduced both monster HP and movement speed (basically reduce both by a factor of 4), cut all defender classes, and quadrupled the number of monsters on the average map you might get close. Maybe.

Honestly, if I were to do it, I'd also:

Replace damage rolls with flat damage numbers
Remove all 'off turn' actions
Give melee classes at least twice as much HP and add +2 AC (they're going to be in the middle of an enormous mess).

It'd need total redesign of the system.
 

I played the spots off of Diablo 2. But I don't know how to (or necessarily want to) put more "click-click-clickety click clicker click clicking click-click" in my tabletop games. :p

Too late according to the latest transcript, Pew-Pew Wizards are here to stay :p


Pew Pew Pew (combat), move action (explorative), down a healing potion (interactive), Pew Pew Pew (more combat), move action (a little more explorative), talk to lone survivor with highlighted question mark floating above their head (final interactive)...yup a balanced D&D session :]

Me personally, I could have gone for a few more Pew Pews but I wanted my spell-casting ability to feel special...
 
Last edited:

Remove ads

Top