The fighter version does have ONE use: if the fighter gets HBO, then he can use it to make it more certain that a foe is stopped in his tracks when he moves past or away from the fighter.
That's pretty much it.
I dont think in general they are patches... (but for an at-will which is sub par.. I was hoping there might be one)I disagree. It's not a patch. Feats have always been a fun way to customize a PC. What better way than to tweak you at-wills? I just wish they were faster at getting these sorts of feats out there for other classes/power sources.
Many a Dwarf will take Dwarven Weapon Training and thereby get free Superior Axes & Hammers, so for the specific case of a Dwarf Fighter, certain Superior weapons are dirt cheap.I meant to have proficiency with the superior weapon that costs a feat... so two feats EFS and a proficiency one.... and this is the cost to fix an at-will... which normally are already better than a basic attack and not "about equal" when your party is on the verge of being tpk'd
Draco You and your break even points... breaking even isnt good enough!.. so it becomes equal to a "basic attack" when used against an enemy usually 3 levels higher than you which yes you may run in to sometimes... and you just spent 1 of your two at=will choices for something that works as good as a basic attack.(and you better choose a big weapon not a sword and board fighter again) and further it gets progressively worse as your ability to damage by attribute bonus gets better over the life of your character even if you have a 16 attack and never increase it unlike power attack it doesnt scale up it almost scales down (except you will increase the weapon dice size) ...nor does it combine with every move you do like the power blow... so putting aside the weirdness of comparing a feat and a power.
Reaping strike does it in the dirt.... more reliable even when it is doing what it seems designed for.
The argument is this.
Power attack is -2 attack for +damage.
Not Sure Striking is -2 attack for +damage.
Here's something to consider.
If you think that taking -2 to hit for 4 damage is a bad tradeoff, then Sure Strike is actually a good power.
You can calculate the sweet spot for this power the same way as you can for power attack.
Level 1 Dwarf Battlerage Vigor Fighter, DWT as first feat, using Mordenkrad, 16 Strength.
Now, let's say you have Temp Hps. Not an unusual situation for a battlerager.
So, your choices are +7 to hit for 2d6(b1)+4 damage, or +5 to hit for 2d6(b1)+7.
(21+7-AC)*(12) > (21+5-ac)*(15)
28(12)-12AC > 26(15)-15AC
3AC > 390 - 336
AC > 18
So against monsters with greater than 18 AC (not at all unusual for 1st level characters to face) Sure Strike is the optimal choice!
Is Sure Strike suboptimal against a mathematicly contrived average? Yes. But against real world targets? It is a different story. Dwarf and Eladrin fighters might actually consider this attack simply because their lesser Strength makes the trade off for Sure Strike less of an issue.
And if your strength is 16 in these cases, not using it is -exactly- like using Power Attack. So, either you think Power Attack sucks and Sure Strike is therefore optimal, or you think Sure Strike sucks and therefore Power Attack is optimal...
...Or you understand each is situational and can be quantified in terms of when it is useful... then use said situation to judge.
Not true.
Power Attack's mathematics can be applied to any power with an attack roll.
Sure Strike is not just a math adjustment, its also the choice of a power over other powers. By using sure strike, I am not using cleave or brash strike.
That's a big difference.
Over conditional usefulness in an at-will is far worse than in an feat...Not true.
Power Attack's mathematics can be applied to any power with an attack roll.
Sure Strike is not just a math adjustment, its also the choice of a power over other powers. By using sure strike, I am not using cleave or brash strike.
That's a big difference.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.