Pax said:Absolutely.
The feat SAYS you get AoO's even when flatfooted; so why would you NOT get an AoO ... ?
Moirene said:
The Player Handbook (Chapter 8 - Surprse) says that in the Surprise Round if you are not aware of foes nearby, so you cannot act. So I think that you canno't even make an AoO...
"Total Defense" is a combat action, taken during a character's turn in combat. AoO's occur between a character's turns, and can still be provoked from a character who has taken the Total Defense action during his or her turn. The description, "A combatant doesn't attack..." is restricting what the character can do during his action, not for the entire round. (Modifiers to AC and attack rolls do last for the entire round, though.)Greybar said:Here's a related question:
Player: "Do you get AoO's while Full Defensive?"
SRD says:
"A combatant doesn't attack or perform any other activity other than moving at base speed, but the combatant gets a +4 dodge bonus to AC for 1 round."
I (GM) says: "So I'd say no."
The player taking Total Defense still threatens, flanks, etc. The character is not running away or cowering, he (assuming male for convenience) is just using his turn to concentrate all of his effort on countering attacks coming his way. If an opponent isn't paying attention to him, and leaves his own defenses open, he can still get in an attack. (Hence the expression, "attack of opportunity".)Player then asks "Do I threaten my space, and does my presence still help to flank someone."
GM says: Oooh, good one. I'd be tempted to say that this one depends on the knowledge of the defender (i.e. could be wishy-washy GM on it). If the defender knows that you're in a totally defensive posture, they won't keep a blade up at you and won't be flanked. But for a simpler answer I'd say "no you don't". Maybe a Bluff roll to "fake out" the other person would be fun.
Aye!other thoughts/opinions?
Agreed. However, none of these deny a combatant the ability to make AoO's.Greybar said:AK: Well reasoned and spoke, but plenty of actions cause effect that lasts between rounds (Expertise, Power Attack, Dodge as you note).
You have already provided the SRD description of Total Defense, which specifically lists the full-round effects (+AC), in a separate clause from the restrictions for the action (may not attack). It's not even a full-round action. If you change it to a full-round action, that opens up questions about AoO's, flanking, etc.Can you quote Sage or SRD reference to back up your opinion?
Total Defense does not change a character's attack roll.Flanking (from SRD):
"If a combatant is making a melee attack against an opponent, and an ally directly opposite the combatant is threatening the opponent, the combatant and the combatant's ally flank the opponent."
Threaten (from SRD):
"A combatant threatens the area into which it can make a melee attack, even when it is not a combatant's action."
If we interpret the rules such that someone in Full Defense can make an AoO, then at what bonus do they attack?
Yes, your AoO attack modifier is higher for Total Defense than it is for Fight Defensively, but you don't get to attack during your action. That's the trade-off.Can you AoO at a higher to-hit than someone in "Fight Defensively"?
Nope. If it was -(ALL), you could make an attack during your action, and can still hit with a natural 20.If we see Fight Defensively as being a -4, is "Total Defense" not a -(ALL) modifier?