Pielorinho
Iron Fist of Pelor
The assassin is creeping up on the camp. He's about fifty feet away, invisible, and at his current pace, he's going to reach us in about five round. He's invisible, and has a nasty-looking bow. Three of us are awake.
I know this because I've got permanent See Invisibility, and the poor schmuck doesn't realize that I'm just pretending (with a very high bluff skill) that I can't see him. I've cast Message and informed my party mates about where he is, how he's armed, and so forth. The signal for us to attack him will be my casting Glitterdust on him.
When I cast Glitterdust, how should initiative be resolved?
1) The assassin and I get to go in the surprise round.
2) Everyone gets to go in the surprise round.
3) Only our party gets to go in the surprise round.
4) Nobody goes in the surprise round.
5) Everyone in our party goes in the surprise round, but must make a bluff check; if the assassin's Sense Motive is higher than any of our bluff checks, he also goes in the surprise round.
6) Only I may go during the surprise round.
7) Other.
I'd lean toward 2, with maybe a high circumstance bonus to my initiative and a moderate bonus to that of the rest of the party. 6 has some appeal, since my Glitterdust will be definition be the first act during the combat. I can see justification for all the others. What do y'all think?
Daniel
I know this because I've got permanent See Invisibility, and the poor schmuck doesn't realize that I'm just pretending (with a very high bluff skill) that I can't see him. I've cast Message and informed my party mates about where he is, how he's armed, and so forth. The signal for us to attack him will be my casting Glitterdust on him.
When I cast Glitterdust, how should initiative be resolved?
1) The assassin and I get to go in the surprise round.
2) Everyone gets to go in the surprise round.
3) Only our party gets to go in the surprise round.
4) Nobody goes in the surprise round.
5) Everyone in our party goes in the surprise round, but must make a bluff check; if the assassin's Sense Motive is higher than any of our bluff checks, he also goes in the surprise round.
6) Only I may go during the surprise round.
7) Other.
I'd lean toward 2, with maybe a high circumstance bonus to my initiative and a moderate bonus to that of the rest of the party. 6 has some appeal, since my Glitterdust will be definition be the first act during the combat. I can see justification for all the others. What do y'all think?
Daniel