(Psi)SeveredHead
Adventurer
Being captured plays a role in many movies and books. The hero spends a little time in a cage or even being tortured, then finds a way to escape or is freed by friends or whatever, often gaining important information or new avenues of attack in the process. Strange that, in the heat of the moment, this is all lost on most players.
Maybe because "capture scenarios" are badly done. I'm a bookworm, and read lots of thrillers. In a recent book, the protagonists split into two groups, and each group got captured twice. So that's four captures in total! I was only satisfied with one of the four escapes; the rest relied on villain stupidity. And this from one of my favorite authors too!
It's just so hard to do this kind of thing right, and it's worse when you're dealing with players and not just people on screen who have to follow a script. It's even worse when a character gets horribly depowered, depending on the rules and/or setting.
It's been my experience that most of my players are willing to run first, then surrender if they have to in a Modern campaign, if they're facing cops (but not in a country like Colombia). However, not in a DnD campaign, not even to obviously reasonably good-aligned militia, probably due to the vastly different power-up/power-down magic item rules.
Another thing, player creativity. I'm a lot more creative on a battlefield than in something like "breaking out of prison", regardless of the rules system used. It takes me out of my comfort zone. It's fine to do that to players a bit, but "breaking out of prison" will probably last a long time. It'd be like working on a "you must succeed at this puzzle"... it's part of the game, but not really part of the rules.
And also, surrendering to a dracolich or some similar creature... even if they'll keep their word somehow, you're dealing with something intelligent and presumably cautious. It'll probably have you watched by competent guards and not fall for the kinds of lame tricks people use to get out of jail in movies. (See point about player creativity above.)