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Legend
Surrendering to a foe
There comes a time in a hero's life when capitulating to one's enemy and burning with pride is preferrable to losing one's head. During combat any creature may surrender to another as a standard action during their turn. This involves sheathing or dropping one's armaments and calling upon your foe's mercy. During this time you present yourself as helpless to your foe for one round (or more if you wish). If the foe accepts your surrender, the foe gains the following benefit: all intimidation attempts the foe makes against you automatically succeed. There are no rules saying you must be a good prisoner or that you can't try to escape, however.
Intimidate: Forcing a foe to surrender
If you have reduced a foe to 1/4 its total hit points, you may attempt to force its surrender. Likewise, if you have reduced a group to 1/4 its original number, you may attempt to force any remaining enemies to surrender. This percentage may vary depending on the culture and war customs of your enemies. You make an Intimidate check opposed by their level check as a standard action. If you succeed, you force your foe to surender as above.
Is this balanced? How do you run surrendering in your game?
There comes a time in a hero's life when capitulating to one's enemy and burning with pride is preferrable to losing one's head. During combat any creature may surrender to another as a standard action during their turn. This involves sheathing or dropping one's armaments and calling upon your foe's mercy. During this time you present yourself as helpless to your foe for one round (or more if you wish). If the foe accepts your surrender, the foe gains the following benefit: all intimidation attempts the foe makes against you automatically succeed. There are no rules saying you must be a good prisoner or that you can't try to escape, however.
Intimidate: Forcing a foe to surrender
If you have reduced a foe to 1/4 its total hit points, you may attempt to force its surrender. Likewise, if you have reduced a group to 1/4 its original number, you may attempt to force any remaining enemies to surrender. This percentage may vary depending on the culture and war customs of your enemies. You make an Intimidate check opposed by their level check as a standard action. If you succeed, you force your foe to surender as above.
Is this balanced? How do you run surrendering in your game?