Survival without a priest

Saladrex

First Post
I am in a group where there is no priest. We are 7, and 3 already had to reroll...
How can a group survive better without a priest? No one seems to like playing one and the good "cure" wands are too expensive for us.
Anyone here was crazy like THIS? :)
 

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well I played in more then a few no healer game. So far the most important point is how you approach things, generally being over careful helps a lot, take your time to rest is another important point, finally remember the quicker you bring the opponents chance to hurt you down, the less injuries overall (by this I don't mean killing the opponents off completely, but consider in your strategy the chance of you being hit and how to minimize it, strike surgically instead of just racing in).

personally remember especially if you are that many focus your ability to attack, plan ahead and attempt to find more none violant solutions, you don't have the staying power the priest gives, so you have to make up for it in brain power :-)
 

Survival without a priest?

You need a knife.
You need flint and steel.
You need bandages.
You need a stick.
You need wood for a fire.

If a person is wounded ...

Start fire with sticks, flint and steel.
Heat and sterilize knife with fire.
Pick stick in mouth of injured person.
Cauterize wound with knife.
Bandage wound.

Hope wounded man or woman does not die from shock.
Hope wounded man or woman does not die from burn injury.
Hope wounded man or woman does not die from wound anyways.

It was a different world before they invented antibiotics and sulfa ...
 

As stated, be more careful about how and where (and whom) you fight. Also, if your DM is willing, you could try hiring an NPC cleric, or one of you could take the Leadership feat and get one as a cohort. Finally, consider house ruling the rate of healing to be 1 point/level/hour, instead of 1 point/level/day -- which is what VP/WP systems do.
 

It was a different world before they invented antibiotics and sulfa ...

Well, it´s not THAT bad, we have a Paladin in the group, but he surely can't heal every wound just with lay on hands...
We have 2 wands of cure (1d8+1) but it's not worth on combat. You cure 9 points, monster deals 25 damage...
 
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Combat healing, as a rule, shouldn't be that common. Let the party stumble across a cache of powerful heal potions, and leave it at that. If they suck down good healing when it's not vital, it's their fault if they don't have it when they really need it. Two or three potions per character should do the trick.

Energy drains and the like will be a royal pain. Make sure that they're in really good with a local temple, and well-enough known locally that they can get poisons and other conditions healed without too much hassle.

And try not to overdo the opposition. Since the party is cleric-free, you don't have to worry about lots of little creatures being of no consequence; hits last until the party properly deals with them. Give the party plenty of opportunities to run away when things look too bleak, and let them rest up to come back when they're more ready.
 

The group I DM for got by fine without a Cleric, or any other divine healer. They had to buy a lot of healing potions (and other items), and go to a friendly temple when they needed other cleric spells (restoration, cure disease, etc).

There were times when a multi-classed healer joined the group, but the player kept disappearing to Canberra, and they eventually decided to hire a full-time NPC cleric when they were about 10th level.

Geoff.
 

There is no cleric in my game. I created a cheap substance called 'healer's tea' which is blended from easily available herbs, and which heals 1d4. They still have to be cautious, but it can keep them from dying. The bard has Profession (Herbalist) so she makes sure all the other party members have a flask or two at all times.

This lack of a healer has forced them to rely on missle weapons to soften up the enemy. They have a druid joining them next session, and the bard took CLW when she leveled up, so they now have two party members who can perform healing. But it still isn't the same as having a cleric, IMO. Undead are going to be pretty tough without one.;)
 


Eternalknight said:
Bards, Druids, Paladins, Rangers all have access to healing abilities.
This is true. IMC (group of 6), we have 2 Rangers (only 1 has access to spells) and my Paladin. We do have a character who has 1 level of Cleric, but they follow the god of misanthropy, so they don't do any healing for the group...go figure.
 

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