Surviving low-level old school D&D

Bullgrit

Adventurer
Over the years I’ve read several references and stories about people’s first experiences with early editions of D&D – OD&D, AD&D1, B/XD&D. The thing that surprises me with these tales is that the PCs don’t die.

My first experiences with BD&D and AD&D had PCs dying all over the place. My very first experience with the game, delving into the module In Search of the Unknown, had a character die in the very first area and encounter of the dungeon. My first DMing experiences had several PC deaths in the module Keep on the Borderland. The ogre alone easily killed half a dozen 1st-level, beginning PCs. Two PCs died in the pit trap at the beginning of the kobold cave.

It was not uncommon at all (could even be said to be very common) to have PCs with 1-4 hit points (even fighters could roll that with their 1d8 hit points) die from the first goblin or kobold hitting for 1d6 damage. In the first couple years of my playing this game, I don’t think any group completed any dungeon with no deaths at all. Hell, it might have taken 20 PCs to enter (in several 3-6-man forays) for 4 to complete a dungeon.

A couple years after we started playing D&D, my group agreed to always start new PCs at around 3rd level (5,001 xp), because lower-levels were a crap shoot to survive.

Just recently I read a tale of the adventures of a group playing their very first D&D characters in an old-school adventure with the old-school rules, and the PCs ended up gaining a couple or few levels without a single death in the party. These Players were new to the game, with 1st-level PCs, in an environment where they had no base town or backup (no henches) of any kind. Yet they made their way through encounters that were often of equal number and levels.

This kind of thing blows my mind. In my experience, old-school, 1st-level D&D was brutally random. A group of six 1st-level PCs against a group of six goblins could easily end with a couple of PC deaths, possibly even a TPK. In fact, my experiences with the game at that stage makes me think these stories I read where the novice, low-level party succeeds with their first try makes me think either the DM is going *very* easy on them, or the stories are not “accurate.”

What was your experience with old-school low levels? Can you believe a tale of novice PCs surviving on their first adventure (without “help”)?

Bullgrit
 

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Quite possible, they probably lived with the adage of "Run Away To Fight Another Day".

No but honestly it is quite possible to have a low mortality rate, just like you had a high one.

My first experiences were of the higher mortality rate, our 4 person group went with the theory of starting out at 1st level, but everyone had 2 or 3 characters. When we reached the leveling point for 3rd level, you only choose one of the characters, the others were turned into your 'hirelings' to later become your henchmen if you made it to Name Levels.

Also we played more often our mortality rates went down drastically as our tactics got better and more creative.
 

I'm probably a softie - I tailor adventures to suit PC abilities, and I give the low-level PCs lots and lots of ways to succeed and survive. I've played many editions of D&D and that's just how I roll.
 

Quite possible, they probably lived with the adage of "Run Away To Fight Another Day".
I hear/read this idea a lot when talking about old school combats, but at 1st level, it's not really possible.

Our party enters the room. Three goblins throw javelins. One hits my fighter and does 4 points of damage. My PC dies. That's it.

We walk down the hall. Pit trap drops us 10'. My magic-user takes 3 damage. My PC dies. That's it.

We find a treasure chest. If there's a trap, my thief has a 15% chance to find it. Open chest, fail the "DC 17" poison save. My PC dies. That's it.

Bullgrit
 

You have it about right, Bullgrit. You can't run away to fight another day when any fight, even against the weakest foe available, has a significant chance of involving your character's death after being hit one time.
 

we used to say "it's not that your character hasn't died... it's just that he hasn't died yet."

We would run 3 or 4 PCs each, and expect half the party to die. Then we'd run another 1st level adventure, half of those PCs would die, and we'd bash the two groups together, go into a 2nd level adventure, and half the PCs would die. ;)

"My 8th level cleric stands atop the Pyramid of Death!"

PS
 

What was your experience with old-school low levels? Can you believe a tale of novice PCs surviving on their first adventure (without “help”)?
I find the possibility of no PC deaths with novice players and 1st level characters pretty hard to believe unless the adventure was really easy or the DM was going easy on group (which I don't think is necessarily bad, although I usually prefer a more 'let the dice fall where they may' approach). I think you're right about the deadliness of low level D&D (i.e. TSR editions). Even with very experienced players, we've had 1 PC death and a couple of "near misses" with only a handful of sessions in my Cromlech Tor game (and the record on hirelings is bad enough that the PCs have developed a reputation and are having a hard time hiring anyone).
 



I may be mixing up my editions...

But it was common practice for me to spend my first 25gp on a guard dog.

I would worry about my own armor and weapons after I got that sucker.

Lanchester's Square Law is a harsh mistress, so having an extra 2HD of snarling fury on your side was no small advantage.
 

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